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Editing Quake bugs
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* chained radius damage (e.g multiple explo boxes) causes problems, need to add a 0.1 second delay | * chained radius damage (e.g multiple explo boxes) causes problems, need to add a 0.1 second delay | ||
* hurt_touch is bugged when multiple players are touching it | * hurt_touch is bugged when multiple players are touching it | ||
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* corpses of players that die with quad/pent still glow, need to remove .effects field upon death | * corpses of players that die with quad/pent still glow, need to remove .effects field upon death | ||
* palette shift of player that dies with quad/pent should be removed | * palette shift of player that dies with quad/pent should be removed | ||
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* targets not fired if the player doesn't take the item (e.g. already has max armour, touching armour should trigger a monster/something, but doesn't) | * targets not fired if the player doesn't take the item (e.g. already has max armour, touching armour should trigger a monster/something, but doesn't) | ||
* CanDamage is bugged, doesn't always damage when it should, a good way to test this is in the episode 3 hall on start.bsp by shooting rockets into the crevice along the wall * need to traceline into all corners of the bbox | * CanDamage is bugged, doesn't always damage when it should, a good way to test this is in the episode 3 hall on start.bsp by shooting rockets into the crevice along the wall * need to traceline into all corners of the bbox | ||
− | * can't | + | * can't just when on top of monsters/explo boxes, just slide weirdly |
* no cthon obituary message | * no cthon obituary message | ||
* skill level can be changed on console mid map, causing nightmare monsters on an otherwise easy skill map, should be fixed at map start | * skill level can be changed on console mid map, causing nightmare monsters on an otherwise easy skill map, should be fixed at map start | ||
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* double telefrag bug when chasing players through a teleporter | * double telefrag bug when chasing players through a teleporter | ||
* keys should be a one time trigger in coop | * keys should be a one time trigger in coop | ||
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===Texture Bugs=== | ===Texture Bugs=== |