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Editing Quake palette
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== Colormap == | == Colormap == | ||
− | [[Image:Colormap.png | + | [[Image:Colormap.png]] |
The colormap is a table used for lighting in software Quake engines. It contains a column of 64 values for each palette color. Each value is an index into the palette representing as closely as possible the original color brightened or darkened: shade 0 is double bright, shade 32 is the original color, and shade 63 is black. | The colormap is a table used for lighting in software Quake engines. It contains a column of 64 values for each palette color. Each value is an index into the palette representing as closely as possible the original color brightened or darkened: shade 0 is double bright, shade 32 is the original color, and shade 63 is black. |