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- 02:06, 13 August 2015 (diff | hist) . . (+421) . . N func train (Created page with "Temporary, since this page didn't exist: <code> /*QUAKED func_train (0 .5 .8) ? Trains are moving platforms that players can ride. The targets origin specifies the min point...") (current)
- 02:03, 8 August 2015 (diff | hist) . . (+585) . . N func plat (Created page with "Temporary, since this page didn't exist: <code> /*QUAKED func_plat (0 .5 .8) ? PLAT_LOW_TRIGGER speed default 150 Plats are always drawn in the extended position, so they wi...")
- 20:23, 3 August 2015 (diff | hist) . . (+24) . . light (current)
- 20:22, 3 August 2015 (diff | hist) . . (+285) . . light
- 14:11, 17 April 2014 (diff | hist) . . (+1) . . light
- 14:11, 17 April 2014 (diff | hist) . . (+84) . . light
- 14:08, 17 April 2014 (diff | hist) . . (+57) . . N light (Created page with "Lighting info: http://necros.fov120.com/post.php?postID=2")
- 04:52, 2 May 2013 (diff | hist) . . (+2) . . m lightstyle (→Other Details:)
- 02:15, 5 April 2013 (diff | hist) . . (0) . . m QuakeC Simple Types (→The simple Types) (current)
- 04:01, 3 April 2013 (diff | hist) . . (+8) . . m Engine getting started (→Editing your own Quake engine)
- 03:57, 3 April 2013 (diff | hist) . . (+181) . . aim
- 16:18, 29 March 2013 (diff | hist) . . (+172) . . User talk:Necros
- 03:27, 28 March 2013 (diff | hist) . . (+20) . . Modding tools (→Free)
- 04:25, 27 March 2013 (diff | hist) . . (+32) . . ambientsound
- 04:25, 27 March 2013 (diff | hist) . . (+1,289) . . N ambientsound (Created page with "====Syntax:==== <code>void ambientsound(vector pos, string sample, float volume, float attenuation)</code> Starts a sound as an ambient sound. Unlike normal sounds started f...")
- 04:25, 27 March 2013 (diff | hist) . . (+442) . . sound
- 04:14, 27 March 2013 (diff | hist) . . (+1,051) . . N movetogoal (Created page with "====Syntax:==== <code>void movetogoal(float dist)</code> This is the primary means of navigation available to monsters. It is a very basic form of navigation consisting of o...")
- 04:06, 27 March 2013 (diff | hist) . . (+1,060) . . N lightstyle (Created page with "====Syntax:==== <code>void lightstyle(float style, string value)</code> Changes a light style in-game. In stock Quake, this is used to make switchable lights. ====Parameters...")
- 03:58, 27 March 2013 (diff | hist) . . (+623) . . N droptofloor (Created page with "====Syntax:==== <code>float droptofloor(float yaw, float dist)</code> Tries to "drop" an entity down up to 256 units in a single frame, as if it had fallen due to physics. ==...")
- 01:50, 27 March 2013 (diff | hist) . . (+579) . . N vtos (Created page with "====Syntax:==== <code>string vtos(vector vec)</code> Converts a vector into a string to allow it to be printed to the console or displayed in a centerprint. ====Parameters:==...")
- 01:46, 27 March 2013 (diff | hist) . . (+330) . . N dprint (Created page with "====Syntax:==== <code>void dprint(string s)</code> Similar to bprint, dprint broadcasts text to all players in the map but only when the '''developer''' console variable is s...")
- 01:45, 27 March 2013 (diff | hist) . . (+14) . . bprint
- 01:45, 27 March 2013 (diff | hist) . . (+347) . . N sprint (Created page with "====Syntax:==== <code>void sprint(entity client, string s)</code> Sends text to a single player. This is used by items to display pickup text. '''client''' must be a player...")
- 01:29, 27 March 2013 (diff | hist) . . (+254) . . N bprint (Created page with "====Syntax:==== <code>void bprint(string s)</code> Broadcasts text to all players in the map. This is used by items to display pickup text. ====Parameters:==== :<code>s</cod...")
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