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- 17:00, 1 February 2010 (diff | hist) . . (-650) . . Talk:Main Page (Undo revision 1563 by 204.124.182.42 (Talk) Removed spam)
- 15:41, 11 January 2010 (diff | hist) . . (-1) . . Mapping tools (→Map Decompilers)
- 15:40, 11 January 2010 (diff | hist) . . (+376) . . Mapping tools (→Map Decompilers)
- 15:29, 11 January 2010 (diff | hist) . . (-189) . . Mapping tools (→Other Tools: accidentally inserted map decompilers here)
- 15:27, 11 January 2010 (diff | hist) . . (+268) . . Mapping tools (→Other Tools)
- 12:38, 8 January 2010 (diff | hist) . . (+246) . . Talk:Engine Limits
- 13:23, 21 December 2009 (diff | hist) . . (+277) . . N Map compiling (Added links to BJP's and LordHavocs tools as a start. Should each tool/step of the compiling process have its own wiki page or all be on this one?)
- 13:14, 21 December 2009 (diff | hist) . . (+137) . . N Mapping errors (Added link to BJP's tooltips.txt as a starting point - TODO: add information on the most common errors here.)
- 13:08, 21 December 2009 (diff | hist) . . (+350) . . N Talk:Entity guide (New page: Added information for some entities. I also included models, sounds and bbox sizes, although on second thought this informations seems somewhat redundant in a non-coding (and non-hacking) ...)
- 13:03, 21 December 2009 (diff | hist) . . (+142) . . N item armor1 (New page: == item_armor1 == This entity spawns the Green Armor. Model: progs/armor1.mdl (skin 0) Sounds: items/armor1.wav Bounding box: 32*32*56)
- 13:02, 21 December 2009 (diff | hist) . . (+142) . . N item armor2 (New page: == item_armor2 == This entity spawns the Yellow Armor. Model: progs/armor1.mdl (skin 1) Sound: items/armor1.wav Bounding box: 32*32*56)
- 13:01, 21 December 2009 (diff | hist) . . (+141) . . N item armorinv (New page: == item_armorInv == This entity spawns the Red Armor. Model: progs/armor.mdl (skin 2) Sounds: items/armor1.wav Bounding box: 32*32*56)
- 12:58, 21 December 2009 (diff | hist) . . (+218) . . N item artifact invisibility (New page: == item_artifact_invisiblility == This entity spawns the Ring of Shadows bonus item. Model: progs/invisibl.mdl Sounds: items/inv1.wav (pickup), items/inv2.wav (end), items/inv3.wav ...)
- 12:56, 21 December 2009 (diff | hist) . . (+240) . . N item artifact invulnerability (New page: == item_artifact_invulnerability == This entity spawns the Pentagram of Protection bonus item. Model: progs/invulner.mdl Sounds: items/protect.wav (pickup), items/protect2.wav (end)...)
- 12:52, 21 December 2009 (diff | hist) . . (+224) . . N item artifact super damage (New page: == item_artifact_super_damage == This entity spawns the Quad Damage bonus item. Model: progs/quaddama.mdl Sounds: items/damage.wav (pickup), items/damage2.wav (end), items/damage03....)
- 12:47, 21 December 2009 (diff | hist) . . (+226) . . item health
- 12:32, 21 December 2009 (diff | hist) . . (+225) . . N item artifact envirosuit (New page: == item_artifact_envirosuit == This entity spawns the Biosuit powerup. Model: progs/suit.mdl Sounds: items/suit.wav (pickup), items/suit2.wav (end) Netname: Biosuit Internal name:...)
- 12:23, 21 December 2009 (diff | hist) . . (+147) . . Biosuit (current)
- 12:17, 21 December 2009 (diff | hist) . . (+286) . . N item health (New page: == item_health == This entity spawns a medkit to replenish a player's health. There are three different types depending on the spawnflag. Large medkit (spawnflags 0): +25 health Small m...)
- 12:06, 21 December 2009 (diff | hist) . . (+19) . . info notnull
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