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  • ...ughout the rest of the game (unlike other pickups such as weapons, ammo or armor that will reset if the player enters a level named "Start"). It serves thre
    2 KB (271 words) - 05:19, 9 April 2013
  • ...can jump the crossing, and if they do so, they will have access to a Green Armor. ...quare opening out of the slime. This leads to a small room with a [[Yellow Armor]] and some other items.
    7 KB (1,160 words) - 17:00, 2 May 2015
  • // save damage based on the target's armor level targ.armortype = 0; // lost all armor
    6 KB (760 words) - 12:18, 29 March 2013
  • ARMOR sprint(other, "You got armor\n");
    28 KB (3,525 words) - 12:44, 29 March 2013
  • $modelname armor $cd id1/models/armor
    9 KB (1,250 words) - 12:53, 29 March 2013
  • precache_sound ("items/armor1.wav"); // armor up
    11 KB (1,487 words) - 13:32, 29 March 2013
  • This entity spawns the [[Red Armor]]. If the player is wearing better armor they will not pick up worse armor unless it is heavily damaged - how much depends on the armour type being wo
    1 KB (197 words) - 20:43, 8 September 2014
  • The dmg_save float controls the armor tint color of the clients screen for a bloodflash effect when taking damage
    213 bytes (37 words) - 21:57, 12 January 2016
  • Now you get your basic sbar appearing, with health and armor values, that goes red if the values are low.
    48 KB (7,842 words) - 17:21, 3 November 2017
  • | MODS/QCC/WORK/ARMOR.QC ||style=text-align:right| 916 || 2888b4367904fdebe5b86195052f772b | MODS/WIZZARD/QC/ARMOR.QC ||style=text-align:right| 916 || 2888b4367904fdebe5b86195052f772b
    61 KB (10,324 words) - 22:01, 22 April 2021
  • :Stores the amount of armor the player has. :Stores the player's armor damage reduction multiplied by 100 to give two decimal places of accuracy (
    11 KB (1,743 words) - 11:13, 2 August 2023
  • ...ront wall will open to let you enter another (normal) secret with a yellow armor and mega health to resume the level.
    4 KB (667 words) - 19:36, 6 October 2020
  • :How much armor the entity currently has. :How much damage was mitigated by the player's armor on a given frame.
    21 KB (3,261 words) - 11:05, 2 August 2023
  • ...hat powerups the player has active, what keys the player has, what kind of armor type the player has equipped, and what ammo type the player has for their c .... By default this method only works for weapons and keys with powerups and armor requiring extra handling. Ammo should not be given this way.
    4 KB (627 words) - 11:08, 2 August 2023

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