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  • ...d can be hard-coded in the bsp file or set dynamically by [[QuakeC]]. The server will support hard-coded values from the bsp even if the [[progs.dat]] was n ...smitted seperately from the client entity alpha, but for now the Fitzquake server uses the client entity's .alpha field for both. There is currently no way
    10 KB (1,647 words) - 11:57, 3 December 2009
  • # RCON support (remote server console) # Ability to stay connected to a ProQuake server without maps and models.
    4 KB (679 words) - 14:08, 10 November 2021
  • ...al textures and new builtins), rather than user-features (such as a better server browser in the menu, nicer particle effects and an FPS counter).
    9 KB (1,206 words) - 07:29, 4 November 2022
  • // This advanced server system uses a global to determine if the game state is valid
    604 bytes (84 words) - 12:06, 31 July 2023
  • ...be spawned at map load or their sounds and models precached elsewhere (the server itself, another entity type, etc.).
    536 bytes (75 words) - 12:32, 31 July 2023
  • ...This function determines the what the entity does automatically after the server starts, or to be more precise, after the amount of time set in its mandator
    11 KB (1,869 words) - 17:27, 7 April 2013
  • { // restart the entire server called when a player connects to a server
    32 KB (3,955 words) - 12:11, 29 March 2013
  • // spawnparms are used to encode information about clients across server // a server. sets parms so they can be
    17 KB (2,133 words) - 12:22, 29 March 2013
  • ...ended for people who want to host an online server or a local area network server (LAN.)
    397 bytes (72 words) - 16:52, 10 October 2017
  • ...es the plugins, FTEQW supports a series of advanced features for players & server admins. * [[Voice chat in FTEQW | Voice chat]]: Server & private XMPP based voice chat.
    983 bytes (131 words) - 08:17, 9 April 2022
  • == Server Usage == ...that this is not normally needed unless you're using a separate/dedicated server.
    5 KB (759 words) - 18:49, 1 November 2017
  • ...a built in editor. If you set developer and hit a breakpoint, a dedicated server will simply print out the source code of each line which is executed, in a ...ays how many additional clients should be used. If you're running a listen server, this is the only cvar you 'need' to set.
    13 KB (2,070 words) - 06:47, 13 September 2023
  • ...ngle server cluster. This is achieved by running multiple instances of the server in multiple processes, each with their own port numbers. The initial server acts as a login server, which communicates with the various nodes.
    7 KB (1,171 words) - 19:09, 1 November 2017
  • * IRC: chat on any IRC server right in the game
    1 KB (219 words) - 09:27, 24 March 2021
  • // its pak0 can be downloaded from sock's public server ...is a private directory that will not be reported to clients nor appear in server browsers. This is typically used on fte-specific game directories, so that
    11 KB (1,823 words) - 20:14, 1 November 2017
  • ...n options to the user. Key bindings, for instance. Mods could also involve server admin componants via the use of KRIMZON_SV_PARSECLIENTCOMMAND (or equivelen
    5 KB (733 words) - 20:21, 1 November 2017
  • ...quakeworld servers without complaint. Thus FTE no longer mandates that the server explicitly allows it.
    2 KB (377 words) - 20:25, 1 November 2017
  • '''On the server:''' ...lt broker and attempts to start a webrtc connection with whichever browser-server that registered itself with that name.
    5 KB (854 words) - 17:32, 2 November 2017
  • The reader is expected to have an understanding of Server Side QuakeC (SSQC) basics (entities, globals, functions, prototypes, fields ...server simultaneously (for example, demos are simply a capture of all the server->client packets).
    48 KB (7,842 words) - 17:21, 3 November 2017
  • ...ncludes two options for voice-chat, one relaying the chat through the game server and one establishing a private (P2P?) connection through the XMPP plugin. === Server based ===
    1 KB (181 words) - 18:04, 22 November 2017

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