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- ...d can be hard-coded in the bsp file or set dynamically by [[QuakeC]]. The server will support hard-coded values from the bsp even if the [[progs.dat]] was n ...smitted seperately from the client entity alpha, but for now the Fitzquake server uses the client entity's .alpha field for both. There is currently no way10 KB (1,647 words) - 11:57, 3 December 2009
- # RCON support (remote server console) # Ability to stay connected to a ProQuake server without maps and models.4 KB (679 words) - 14:08, 10 November 2021
- ...al textures and new builtins), rather than user-features (such as a better server browser in the menu, nicer particle effects and an FPS counter).9 KB (1,206 words) - 07:29, 4 November 2022
- // This advanced server system uses a global to determine if the game state is valid604 bytes (84 words) - 12:06, 31 July 2023
- ...be spawned at map load or their sounds and models precached elsewhere (the server itself, another entity type, etc.).536 bytes (75 words) - 12:32, 31 July 2023
- ...This function determines the what the entity does automatically after the server starts, or to be more precise, after the amount of time set in its mandator11 KB (1,869 words) - 17:27, 7 April 2013
- { // restart the entire server called when a player connects to a server32 KB (3,955 words) - 12:11, 29 March 2013
- // spawnparms are used to encode information about clients across server // a server. sets parms so they can be17 KB (2,133 words) - 12:22, 29 March 2013
- ...ended for people who want to host an online server or a local area network server (LAN.)397 bytes (72 words) - 16:52, 10 October 2017
- ...es the plugins, FTEQW supports a series of advanced features for players & server admins. * [[Voice chat in FTEQW | Voice chat]]: Server & private XMPP based voice chat.983 bytes (131 words) - 08:17, 9 April 2022
- == Server Usage == ...that this is not normally needed unless you're using a separate/dedicated server.5 KB (759 words) - 18:49, 1 November 2017
- ...a built in editor. If you set developer and hit a breakpoint, a dedicated server will simply print out the source code of each line which is executed, in a ...ays how many additional clients should be used. If you're running a listen server, this is the only cvar you 'need' to set.13 KB (2,070 words) - 06:47, 13 September 2023
- ...ngle server cluster. This is achieved by running multiple instances of the server in multiple processes, each with their own port numbers. The initial server acts as a login server, which communicates with the various nodes.7 KB (1,171 words) - 19:09, 1 November 2017
- * IRC: chat on any IRC server right in the game1 KB (219 words) - 09:27, 24 March 2021
- // its pak0 can be downloaded from sock's public server ...is a private directory that will not be reported to clients nor appear in server browsers. This is typically used on fte-specific game directories, so that11 KB (1,823 words) - 20:14, 1 November 2017
- ...n options to the user. Key bindings, for instance. Mods could also involve server admin componants via the use of KRIMZON_SV_PARSECLIENTCOMMAND (or equivelen5 KB (733 words) - 20:21, 1 November 2017
- ...quakeworld servers without complaint. Thus FTE no longer mandates that the server explicitly allows it.2 KB (377 words) - 20:25, 1 November 2017
- '''On the server:''' ...lt broker and attempts to start a webrtc connection with whichever browser-server that registered itself with that name.5 KB (854 words) - 17:32, 2 November 2017
- The reader is expected to have an understanding of Server Side QuakeC (SSQC) basics (entities, globals, functions, prototypes, fields ...server simultaneously (for example, demos are simply a capture of all the server->client packets).48 KB (7,842 words) - 17:21, 3 November 2017
- ...ncludes two options for voice-chat, one relaying the chat through the game server and one establishing a private (P2P?) connection through the XMPP plugin. === Server based ===1 KB (181 words) - 18:04, 22 November 2017