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  • == Server Usage == ...that this is not normally needed unless you're using a separate/dedicated server.
    5 KB (759 words) - 18:49, 1 November 2017
  • ...a built in editor. If you set developer and hit a breakpoint, a dedicated server will simply print out the source code of each line which is executed, in a ...ays how many additional clients should be used. If you're running a listen server, this is the only cvar you 'need' to set.
    13 KB (2,070 words) - 06:47, 13 September 2023
  • ...ngle server cluster. This is achieved by running multiple instances of the server in multiple processes, each with their own port numbers. The initial server acts as a login server, which communicates with the various nodes.
    7 KB (1,171 words) - 19:09, 1 November 2017
  • * IRC: chat on any IRC server right in the game
    1 KB (219 words) - 09:27, 24 March 2021
  • // its pak0 can be downloaded from sock's public server ...is a private directory that will not be reported to clients nor appear in server browsers. This is typically used on fte-specific game directories, so that
    11 KB (1,823 words) - 20:14, 1 November 2017
  • ...n options to the user. Key bindings, for instance. Mods could also involve server admin componants via the use of KRIMZON_SV_PARSECLIENTCOMMAND (or equivelen
    5 KB (733 words) - 20:21, 1 November 2017
  • ...quakeworld servers without complaint. Thus FTE no longer mandates that the server explicitly allows it.
    2 KB (377 words) - 20:25, 1 November 2017
  • '''On the server:''' ...lt broker and attempts to start a webrtc connection with whichever browser-server that registered itself with that name.
    5 KB (854 words) - 17:32, 2 November 2017
  • The reader is expected to have an understanding of Server Side QuakeC (SSQC) basics (entities, globals, functions, prototypes, fields ...server simultaneously (for example, demos are simply a capture of all the server->client packets).
    48 KB (7,842 words) - 17:21, 3 November 2017
  • ...ncludes two options for voice-chat, one relaying the chat through the game server and one establishing a private (P2P?) connection through the XMPP plugin. === Server based ===
    1 KB (181 words) - 18:04, 22 November 2017
  • Posted by Sajt on Sep 25th, 2004 - Basic Server Side Coding
    4 KB (667 words) - 23:02, 26 March 2018
  • Posted by numbersix on Jun 14th, 2014 - Intermediate Server Side Coding ...ingleplayer and the player hosting a "-listen" server [ not a "-dedicated" server ] this will always be entity 1.)
    6 KB (1,043 words) - 01:49, 27 March 2018
  • The above will then send a 'linkclicked' client command to the server when clicked. |connect||Invokes 'connect VALUE' when clicked, to easily connect to a server.
    9 KB (1,480 words) - 08:35, 16 September 2018
  • ...th the term 'client' referring to the shared collection of all seats). The server's logic makes little distinction, and the ssqc has little awareness of the This means that the following server extensions may NOT compatible (they will act only in the context of the fir
    4 KB (674 words) - 09:23, 16 September 2018
  • :The total number of physics frames the server has processed. :If <code>TRUE</code>, the server is changing levels and players should not be considered fully disconnected.
    11 KB (1,743 words) - 11:13, 2 August 2023
  • ==== Multi-player / server changes ==== * Player-names with spaces were listed as "unconnected" on the server.
    7 KB (1,251 words) - 11:11, 19 April 2019
  • JksonBlkson also hosts a Discord server, where most if not all polls regarding BloodShot and RooM 2 development tak https://discord.gg/xujAuV9RR9 - RZZIO's server
    2 KB (388 words) - 19:03, 6 February 2021
  • ...mode, network communication is emulated using memory buffers. This client server design is described further here: xxx.
    8 KB (1,351 words) - 08:54, 21 December 2021
  • :The command a client is sending to the server. This is used for changing weapons and certain cheats. Only one impulse can
    21 KB (3,261 words) - 11:05, 2 August 2023
  • ...o actual affect on whether or not the entity is considered a client by the server.
    3 KB (484 words) - 19:56, 30 July 2023
  • .... This is often used to denote that a server command has started, but some server commands also expect a byte as an argument. :The server command to run or the argument. Can be [0, 255] as whole numbers only. Any
    1 KB (216 words) - 16:23, 1 August 2023
  • Writes a signed byte to the current network message. This is used for server commands that expect signed byte arguments.
    1 KB (183 words) - 16:28, 1 August 2023
  • Writes a short to the current network message. This is used for server commands that expect short arguments.
    901 bytes (147 words) - 16:32, 1 August 2023
  • Writes a long to the current network message. This is used for server commands that expect long arguments.
    1 KB (165 words) - 16:37, 1 August 2023
  • Writes a single map coordinate value to the current network message. Server commands normally expect three of these sequentially to mark the x, y, and
    1 KB (188 words) - 16:40, 1 August 2023
  • Writes a single angle value to the current network message. Server commands normally expect three of these sequentially to mark the pitch, yaw
    1 KB (169 words) - 16:43, 1 August 2023
  • Writes a string to the current network message. This is used for server commands that expect string arguments.
    931 bytes (148 words) - 16:45, 1 August 2023
  • ...s the index for an entity to the current network message. This is used for server commands that expect entity arguments.
    907 bytes (143 words) - 16:49, 1 August 2023
  • // This function checks if the server is ready to go to the next map
    455 bytes (62 words) - 17:37, 1 August 2023
  • For overarching gameplay logic that the server manages, globals can work well. In this case these are functions where only
    12 KB (1,990 words) - 19:54, 2 August 2023
  • "messagemode" sends the message to everyone on the server. "messagemode2" in contrast only sends to clients on the same team.
    180 bytes (29 words) - 22:27, 14 March 2024
  • ...same team. "messagemode" in contrast sends the message to everyone on the server.
    185 bytes (30 words) - 22:26, 14 March 2024

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