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From Quake Wiki

  • 3 KB (317 words) - 23:34, 30 October 2007
  • 5 KB (792 words) - 18:40, 4 May 2013
  • 12 KB (1,964 words) - 15:24, 16 February 2011
  • 11 KB (1,239 words) - 02:32, 25 March 2013
  • missile.angles = vectoangles(missile.velocity);
    748 bytes (111 words) - 14:05, 10 August 2023
  • 326 bytes (44 words) - 20:31, 23 February 2008
  • 408 bytes (64 words) - 02:11, 25 March 2013
  • 1 KB (200 words) - 02:12, 25 March 2013
  • hole.punchangle = bmodel.angles; // the original angles of bmodel hole.v_angle = hole.angles - bmodel.angles; // relative angles
    960 bytes (146 words) - 02:14, 25 March 2013
  • 2 KB (232 words) - 02:14, 25 March 2013
  • 251 bytes (36 words) - 02:18, 25 March 2013
  • 458 bytes (73 words) - 02:18, 25 March 2013
  • self.angles = vectoangles(other.origin + other.view_ofs - self.origin);
    2 KB (309 words) - 02:21, 25 March 2013
  • 2 KB (235 words) - 14:12, 29 February 2008
  • 6 KB (839 words) - 23:44, 27 June 2019
  • 10 KB (1,647 words) - 11:57, 3 December 2009
  • 9 KB (1,206 words) - 07:29, 4 November 2022
  • 1 KB (181 words) - 11:37, 2 August 2023
  • makevectors([-e.angles.x, e.angles.y, e.angles.z]);
    652 bytes (99 words) - 02:00, 31 July 2023
  • float delta = anglemod(self.angles.y - yawTo);
    676 bytes (104 words) - 12:25, 31 July 2023
  • 5 KB (802 words) - 22:15, 15 October 2023
  • makevectors (self.angles);
    14 KB (1,910 words) - 11:58, 29 March 2013
  • makevectors (self.angles);
    2 KB (198 words) - 12:01, 29 March 2013
  • 17 KB (2,133 words) - 12:22, 29 March 2013
  • makevectors (self.angles); makevectors (self.angles);
    10 KB (1,217 words) - 12:25, 29 March 2013
  • makevectors (self.angles);
    9 KB (1,263 words) - 12:27, 29 March 2013
  • self.mangle = self.angles; self.angles = '0 0 0';
    17 KB (2,355 words) - 12:30, 29 March 2013
  • newmis.angles = vectoangles(newmis.velocity); makevectors (self.angles);
    11 KB (1,398 words) - 12:32, 29 March 2013
  • self.angles = '0 0 0'; self.angles = '0 0 0';
    15 KB (1,782 words) - 12:50, 29 March 2013
  • self.ideal_yaw = self.angles * '0 1 0'; self.ideal_yaw = self.angles * '0 1 0';
    5 KB (680 words) - 13:09, 29 March 2013
  • makevectors (self.angles); missile.angles = vectoangles(missile.velocity);
    14 KB (1,857 words) - 13:11, 29 March 2013
  • pl.angles = other.v_angle = pos.mangle; n.angles = '0 290 0';
    9 KB (1,068 words) - 13:12, 29 March 2013
  • self.mangle = self.angles; self.angles = '0 0 0';
    8 KB (1,129 words) - 13:14, 29 March 2013
  • 17 KB (2,069 words) - 13:17, 29 March 2013
  • makevectors (self.angles); o.angles = self.angles;
    13 KB (1,461 words) - 13:19, 29 March 2013
  • if (self.angles == '0 -1 0') else if (self.angles == '0 -2 0')
    6 KB (793 words) - 13:24, 29 March 2013
  • makevectors (self.angles);
    7 KB (916 words) - 13:25, 29 March 2013
  • makevectors (other.angles); death.angles = '0 0 0';
    14 KB (1,783 words) - 13:27, 29 March 2013
  • makevectors (self.angles); missile.angles = vectoangles(missile.velocity);
    25 KB (2,983 words) - 13:29, 29 March 2013
  • makevectors (self.angles); missile.angles = '0 0 0';
    11 KB (1,388 words) - 13:30, 29 March 2013
  • bodyque_head.angles = ent.angles;
    11 KB (1,487 words) - 13:32, 29 March 2013
  • makevectors (self.angles);
    20 KB (2,491 words) - 13:32, 29 March 2013
  • 3 KB (327 words) - 17:23, 30 May 2013
  • 20 KB (3,251 words) - 20:35, 2 November 2017
  • 48 KB (7,842 words) - 17:21, 3 November 2017
  • 17 KB (2,652 words) - 18:58, 6 November 2017
  • 6 KB (1,043 words) - 01:49, 27 March 2018
  • 6 KB (1,039 words) - 21:08, 16 December 2020
  • hunter.angles = vectoangles(hunter.velocity); //Set the angles for the object self.angles = vectoangles(self.velocity); //Set angle
    6 KB (832 words) - 22:55, 29 March 2018
  • hunter.angles = vectoangles(hunter.velocity); //Set the angles for the object self.angles = vectoangles(self.velocity); //Set angle
    6 KB (871 words) - 23:06, 29 March 2018
  • 11 KB (1,743 words) - 11:13, 2 August 2023
  • 7 KB (1,251 words) - 11:11, 19 April 2019
  • Assuming the player is self, the entity field self.angles contains the orientation angles of the player (as set by moving the mouse). Then the function makeverctors( self.angles) will calculate three vectors, that point in the direction the player is fa
    77 KB (10,806 words) - 00:11, 16 December 2020
  • 21 KB (3,261 words) - 11:05, 2 August 2023
  • 1 KB (169 words) - 16:43, 1 August 2023
  • 988 bytes (174 words) - 21:46, 15 October 2023