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{{Infobox Weapon
 
|weapon=Super Nailgun
 
|image_w=weapon_supernailgun.png
 
|image_v=v_supernailgun.png
 
|manualtext=The great equalizer. Four cyclic barrels that hose out spikes like crazy. Pro: foes drop like flies. Con: eats ammo like popcorn.
 
|ammotype=[[Nails]]
 
|ammousage=2 per shot
 
|shottype=[[Projectile]]
 
|dpshot=18
 
|dpsecond=180
 
|range=6000 [[unit]]s
 
|cycletime=0.1s
 
|1stappearance = [[E1M4]]
 
|obituary1=(Target) was punctured by (attacker).
 
}}
 
  
The '''Super Nailgun''' (also known as the '''Perforator''') is an upgraded [[Nailgun]] with four barrels instead of two. Although it fires nails at the same rate as the nailgun, the nails themselves do double the amount of damage. The Super Nailgun was probably going to fire regular nails twice as fast as the Nailgun, but that many entities would have choked the server ([[Team Fortress]] nailguns fire even fewer, more damaging nails). The difference in negligible - either way you have a rapid-fire weapon of doom.
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== Description ==
  
The Super Nailgun is very effective with [[Quad Damage]], doing 72 damage per nail.
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Ouch. This one uses twice as many nails, but it also dishes out twice the damage. 18 health is stolen with each little spike. It fires off just as fast as the nailgun, but it only fires one stream of nails instead of two alternating streams. This makes it a little bit harder to use, but with the extra damage it's worth the risk.
  
{{Weapons}}
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Strafing doesn't help you a whole lot with this weapon, mostly because you won't have that much ammo to waste. Jumping really doesn't help a lot either, again because a lot of nails will end up flying over someone's head. Your best bet is to keep running and simply look back and forth while firing. This is the best way to spread the nails without wasting too much ammo. For the most part, you're going to have to get a good lock on someone at a fairly close range to make this weapon truly effective.
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Defense for this weapon is very much like that of the nailgun, except that little mistakes will cost a lot more. Try to make them run out of ammo, but this time never stop jumping and strafing - don't even try to orbit them unless you're stuck being in close range. Once their nails run out - and it won't take long - they have also lost the use of their standard nailgun, so you have a fair chance of being able to kill them. Again, if you have a really good weapon, just let them have it without trying to make them run out of ammo.
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'''Effectiveness:''' Good
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'''Avoidability:''' Average

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