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Talk:func door secret
From Quake Wiki
Revision as of 01:10, 11 April 2013 by FifthElephant (talk | contribs) (Created page with "I feel like the information from http://www.raven-games.com/vintage/h2entities/door_sec.htm needs to be harvested, I'm not exactly sure of the formatting so I haven't put it u...")
I feel like the information from http://www.raven-games.com/vintage/h2entities/door_sec.htm needs to be harvested, I'm not exactly sure of the formatting so I haven't put it up myself. Particularly useful are the t_width and t_length keys which enable you to control the distance the brush moves per each move.
Flags: "open_once"
stays open when triggered
"1st_left"
1st move is left of arrow
"1st_down"
1st move is down from arrow
"no_shoot"
only opened by trigger
"always_shoot"
even if targeted, keep shootable
Keys: "target"
all matching targets will be used
"killtarget"
all matching entities will be removed
"wait"
# of seconds before coming back
"delay"
waits # seconds before firing its targets
"t_width"
override Width to move back (or height if going down)
"t_length"
override Length to move sideways
"dmg"
damage to inflict when blocked (2 default)
"message"
prints message when touched
If a secret door has a targetname, it will only be opened by it's button or trigger, not by damage.
"sounds"
1 = medieval 2 = metal 3 = base