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Talk:func door secret

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Revision as of 01:10, 11 April 2013 by FifthElephant (talk | contribs) (Created page with "I feel like the information from http://www.raven-games.com/vintage/h2entities/door_sec.htm needs to be harvested, I'm not exactly sure of the formatting so I haven't put it u...")
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I feel like the information from http://www.raven-games.com/vintage/h2entities/door_sec.htm needs to be harvested, I'm not exactly sure of the formatting so I haven't put it up myself. Particularly useful are the t_width and t_length keys which enable you to control the distance the brush moves per each move.

Flags: "open_once"

stays open when triggered

"1st_left"

1st move is left of arrow

"1st_down"

1st move is down from arrow

"no_shoot"

only opened by trigger

"always_shoot"

even if targeted, keep shootable

Keys: "target"

all matching targets will be used

"killtarget"

all matching entities will be 
removed

"wait"

# of seconds before coming back

"delay"

waits # seconds before firing
its targets

"t_width"

override Width to move back
(or height if going down)

"t_length"

override Length to move sideways

"dmg"

damage to inflict when blocked
(2 default)

"message"

prints message when touched

If a secret door has a targetname, it will only be opened by it's button or trigger, not by damage.

"sounds"

1 = medieval
2 = metal
3 = base