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Editing Texture Wad
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'''.Wad''' | '''.Wad''' | ||
− | A .wad is best described as a stand alone software container that holds several [[ | + | A .wad is best described as a stand alone software container that holds several [[textures]] at once (up to 800?). It's primary function is to be used during the map making and compiling process. The term "Wad" comes from it's software extension (eg: Id_Base.wad). |
There are several variations of .wad files. For example a Doom level is also called a .wad file. There are also .wad files that perform the same function as a Quake .wad but are in different formats for different games, that are not compatible with the Quake standard. For example Half-Life (whose game engine is based upon the Quake game engine) also uses the extension of .wad. | There are several variations of .wad files. For example a Doom level is also called a .wad file. There are also .wad files that perform the same function as a Quake .wad but are in different formats for different games, that are not compatible with the Quake standard. For example Half-Life (whose game engine is based upon the Quake game engine) also uses the extension of .wad. |