Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!
Editing The History and Development of Quake
From Quake Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== 1994 == | == 1994 == | ||
Line 26: | Line 6: | ||
== 1995 == | == 1995 == | ||
− | Around March of 1995, Kevin Cloud created some of the very first models for Quake, a human model which consisted of around 200 polygons, using the DooM Cyber-Demon artwork as a temporary texture, a bat model which presumably evolved into either the dragon or the serpent, and what Dave Taylor can only describe as a "biped baddy". During this time, the Quake engine had progressed far enough that it had lighting fully implemented. On August 3rd, 1995, John Romero released the very first Quake screenshots, and uploaded it to the ID Software FTP as "quakepix.zip." On September 28, 1995, American McGee released "qpix.zip", which contains some of the very first pictures of the knight, and ogre. In an old ID Software .plan file, the knight behaves exactly how it does in the final release, while the ogre has a missile attack, despite wielding an axe and shield. During September 1995, one of the first public viewings of Quake was shown off at the 1995 London European Computer Trade show. This version is said to have knights that died upon being pushed off balconies, what seems to be a cut up version of E2M4, and an odd explosive weapon that uses the | + | Around March of 1995, Kevin Cloud created some of the very first models for Quake, a human model which consisted of around 200 polygons, using the DooM Cyber-Demon artwork as a temporary texture, a bat model which presumably evolved into either the dragon or the serpent, and what Dave Taylor can only describe as a "biped baddy". During this time, the Quake engine had progressed far enough that it had lighting fully implemented. On August 3rd, 1995, John Romero released the very first Quake screenshots, and uploaded it to the ID Software FTP as "quakepix.zip." On September 28, 1995, American McGee released "qpix.zip", which contains some of the very first pictures of the knight, and ogre. In an old ID Software .plan file, the knight behaves exactly how it does in the final release, while the ogre has a missile attack, despite wielding an axe and shield. During September 1995, one of the first public viewings of Quake was shown off at the 1995 London European Computer Trade show. This version is said to have knights that died upon being pushed off balconies, what seems to be a cut up version of E2M4, and an odd explosive weapon that uses the light_globe sprite as a projectile. |
== References == | == References == | ||
*[http://github.com/ghost2238/id-software/blob/master/misc/qtalk400.txt Quake Talk 1995] | *[http://github.com/ghost2238/id-software/blob/master/misc/qtalk400.txt Quake Talk 1995] | ||
− | |||
− |