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Editing TrenchBroom
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− | + | Trenchbroom is a recent level editor for Quake programmed and maintained by [[SleepwalkR]]. It uses a single 3D view with no 2D views, and boasts some very handy vertex manipulation. [http://kristianduske.com/trenchbroom/ Website] | |
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== Features == | == Features == | ||
'''General''' | '''General''' | ||
− | + | - Full support for editing in 3D and in up to three 2D views | |
− | + | - High performance renderer with support for huge maps | |
− | + | - Unlimited Undo and Redo | |
− | + | - Macro-like command repetition | |
− | + | - Issue browser with automatic quick fixes | |
− | + | - Point file support | |
− | + | - Automatic backups | |
'''Brush Editing''' | '''Brush Editing''' | ||
− | + | - Robust vertex editing with edge and face splitting and manipulating multiple vertices together | |
− | + | - Clipping tool with two and three points | |
− | + | - CSG operations: merge, subtract, intersect | |
− | + | - UV view for easy texture manipulations | |
− | + | - Precise texture lock for all brush editing operations | |
− | + | - Multiple texture collections | |
'''Entity Editing''' | '''Entity Editing''' | ||
− | + | - Entity browser with drag and drop support | |
− | + | - Support for FGD and DEF files for entity definitions | |
− | + | - Mod support | |
− | + | - Entity link visualization | |
− | + | - Displays 3D models in the editor | |
− | + | - Smart entity property editors | |
== Tutorial == | == Tutorial == | ||
− | See [[Getting_Started_Mapping]] for a | + | See [[Getting_Started_Mapping]] for a beginners guide to using Trenchbroom, that also covers a lot of the basics of general Quake mapping. Note that this tutorial is a bit outdated as many things have changed in Trenchbroom 2.0. |
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