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Editing Xash3D

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|author=Uncle Mike
 
|author=Uncle Mike
 
|based-on=[[Engines|Quake]], [[QuakeWorld]], Quake II engines
 
|based-on=[[Engines|Quake]], [[QuakeWorld]], Quake II engines
|first-release=[http://hlfx.ru/xash/QWrap_0.55beta.7z Jul 29 2017]
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|first-release=[https://www.moddb.com/games/quake-wrapper/downloads/quake-wrapper-v06 Oct 09 2018]
 
|newest-release=[https://www.moddb.com/games/quake-wrapper/downloads/quake-wrapper-v07-with-sources Nov 28 2018]
 
|newest-release=[https://www.moddb.com/games/quake-wrapper/downloads/quake-wrapper-v07-with-sources Nov 28 2018]
 
|website=[https://www.moddb.com/games/quake-wrapper here]
 
|website=[https://www.moddb.com/games/quake-wrapper here]
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Quake Wrapper is a modification of the Xash3D engine, which allows to play [[Quake]] and its mods in Xash3D. The engine was initially developed to be standalone with a model format similar to GoldSrc. In 2010, the engine's development changed its course to provide maximum GoldSrc compatibility, using Quake, [[QuakeWorld]] and Quake II's source code as a base. Currently, Xash3D is compatible with almost all of the mods for [[Half-Life]].
 
Quake Wrapper is a modification of the Xash3D engine, which allows to play [[Quake]] and its mods in Xash3D. The engine was initially developed to be standalone with a model format similar to GoldSrc. In 2010, the engine's development changed its course to provide maximum GoldSrc compatibility, using Quake, [[QuakeWorld]] and Quake II's source code as a base. Currently, Xash3D is compatible with almost all of the mods for [[Half-Life]].
  
Since GoldSrc and the Quake engine have a lot of common features, Xash3D became able to fully support Quake itself in 2017. It doesn't change the gameplay and is compatible with modern PC's and operating systems. Quake's resources are supported by Xash3D on core level, and QWrap is only a third-party mediator between Quake's virtual machine and Xash3D. Most of QWrap's code is a data interface unit, the virtual machine's wrapper, hence the name of the project.
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Since GoldSrc and the Quake engine have a lot of common features, Xash3D became able to fully support Quake itself in 2018. It doesn't change the gameplay and is compatible with modern PC's and operating systems. Quake's resources are supported by Xash3D on core level, and QWrap is only a third-party mediator between Quake's virtual machine and Xash3D. Most of QWrap's code is a data interface unit, the virtual machine's wrapper, hence the name of the project.
  
 
Currently QWrap supports Quake demos' playback, including [[Nehahra|The Seal of Nehahra]], for which a "remote control" feature was implemented. Most of the Quake mods not developed exclusively under specific [[Engines#Unofficial_engines|unofficial engines]] are compatible as well. In the future [[Hexen II]] may be supported.
 
Currently QWrap supports Quake demos' playback, including [[Nehahra|The Seal of Nehahra]], for which a "remote control" feature was implemented. Most of the Quake mods not developed exclusively under specific [[Engines#Unofficial_engines|unofficial engines]] are compatible as well. In the future [[Hexen II]] may be supported.

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