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Editing Zombie

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| image = monster_quake_zombie.png
 
| image = monster_quake_zombie.png
 
| manualtext = Thou canst not kill which dost not live. But you can blast it into chunky kibbles.
 
| manualtext = Thou canst not kill which dost not live. But you can blast it into chunky kibbles.
| health = 60 (regenerates to full health on any damage)
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| health = 60
| gibthresh = 0 (must be gibbed to be killed)
 
 
| attacks = Thrown gibs
 
| attacks = Thrown gibs
 
| drop = nothing
 
| drop = nothing
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}}
 
}}
  
'''Zombies''' are truly unique. They rip pieces of flesh off themselves and throw them at you for their attack. To kill them, you must gib them. If you do not, they will simply fall over and get up later. You will need to bring their health to zero in a single take, meaning you need to do 60 damage at least, this is most easily done with explosives as demonstrated in the stock ''demo1.dem'', but can also be achieved via [[Quad Damage]] attacks with other weapons.
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'''Zombies''' are truly unique. They rip pieces of flesh off themselves and throw them at you for their attack. To kill them, you must gib them. If you do not, they will simply fall over and get up later. To gib them you will need to bring their health to -40, meaning you need to 120 damage in a single instance, this is most easily done with explosives as demonstrated in demo1.dem but can also be achieved via [[Quad Damage]] attacks with other weapons, or a [[Thunderbolt]] discharge of at least 3 cells.
  
  
 
==Tactics==
 
==Tactics==
The Zombie can only be killed by a lot of damage in a very short time, resulting in [[Gib|gibbing]]. By default only the explosive weapons [[Grenade Launcher]] and [[Rocket Launcher]] can deal that much damage. But when wielding a [[Quad Damage]] any other weapons except for the [[Nailgun]] will gib a Zombie. So usually the weapons of choice will be the explosive ones. Giving an explosive weapon to the player shortly before a Zombie encounter is a common trope in custom maps.
 
 
When hurt for a medium amount of damage Zombies will fall to the floor and "rest" for a while. During that state they are invincible.
 
 
Zombies move very slowly and throw parts of their body at the player. Harmless in low numbers but dangerous in groups or tight situations.
 
  
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<br>
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<br>
  
 
{{Infobox_entity
 
{{Infobox_entity
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====Spawnflags====
 
====Spawnflags====
The monster_zombie entity supports the following [[Entity#Spawnflags|spawnflags]]:
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The monster_army entity supports the following [[Entity#Spawnflags|spawnflags]]:
 
{| class="wikitable" width="100%"
 
{| class="wikitable" width="100%"
 
! width="50" | Flag
 
! width="50" | Flag
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This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
 
This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
 
<pre>
 
<pre>
/*QUAKED monster_zombie (1 0 0) (-16 -16 -24) (16 16 40) Crucified Ambush
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/*QUAKED monster_zombie (1 0 0) (-16 -16 -24) (16 16 40) Ambush
 
*/
 
*/
 
</pre>
 
</pre>
  
 
[[Category:Quake entities]][[Category:Monsters]]
 
[[Category:Quake entities]][[Category:Monsters]]

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