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Difference between revisions of "aim"
From Quake Wiki
(New page: vector '''aim'''(entity ''e'', float ''missilespeed'') Returns a vector along which the entity ''e'' can shoot. Usually, ''e'' is a player, and the vector returned is calculated by auto-...) |
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Revision as of 16:57, 28 March 2013
vector aim(entity e, float missilespeed)
Returns a vector along which the entity e can shoot. Usually, e is a player, and the vector returned is calculated by auto-aiming to the closest enemy entity.