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Difference between revisions of "checkclient"
From Quake Wiki
(Created page with "====Syntax:==== <code>entity checkclient()</code> This function returns a potentially visible player for the current self entity. Mainly used by monsters to detect players n...") |
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− | + | ''entity'' '''checkclient'''() | |
− | |||
− | + | == Usage == | |
− | + | When a monster is searching for a valid enemy, this function will handle grabbing a potential target. This uses the PVS to check visible players meaning an actual line of sight won't be guaranteed and should be tested against. | |
− | |||
− | |||
− | |||
+ | '''Warning:''' The function assumes that '''self''' is the current entity that's looking for a valid enemy. | ||
+ | |||
+ | === Return === | ||
+ | A potentially visible player. | ||
+ | |||
+ | == Example == | ||
+ | // This function tries to find a new enemy for the monster | ||
+ | void FindNewEnemy() | ||
+ | { | ||
+ | entity newEnemy = checkclient(); | ||
+ | |||
+ | // Check to make sure it's a valid enemy | ||
+ | if (!newEnemy || newEnemy == self.enemy) | ||
+ | return; | ||
+ | if (!visible(newEnemy)) | ||
+ | return; | ||
+ | |||
+ | // ... | ||
+ | } | ||
[[Category:QuakeC Function]] | [[Category:QuakeC Function]] |
Latest revision as of 14:21, 31 July 2023
entity checkclient()
Usage[edit]
When a monster is searching for a valid enemy, this function will handle grabbing a potential target. This uses the PVS to check visible players meaning an actual line of sight won't be guaranteed and should be tested against.
Warning: The function assumes that self is the current entity that's looking for a valid enemy.
Return[edit]
A potentially visible player.
Example[edit]
// This function tries to find a new enemy for the monster void FindNewEnemy() { entity newEnemy = checkclient(); // Check to make sure it's a valid enemy if (!newEnemy || newEnemy == self.enemy) return; if (!visible(newEnemy)) return; // ... }