Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!
Editing e1m1
From Quake Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Infobox_singleplayer_map | {{Infobox_singleplayer_map | ||
− | | title = | + | | title = Slipgate Complex |
| filename = e1m1 | | filename = e1m1 | ||
| image = e1m1.jpg | | image = e1m1.jpg | ||
Line 9: | Line 9: | ||
}} | }} | ||
− | '''E1M1 - | + | '''E1M1 - Slipgate Complex''' is the first level of the Dimension of the Doomed episode of Quake. As the first regular level of Quake, it is one of the most recognizable, and has had several [[Remix|remixes]] created of it. |
The level demonstrates Quake's ability to do 3d spaces with the bridge over the creek, a catwalk, and an overlapping spiral ramp. The player encounters most of the game mechanics in the level, other than wind tunnels, crushers, trap shooters, and teleporter trains. | The level demonstrates Quake's ability to do 3d spaces with the bridge over the creek, a catwalk, and an overlapping spiral ramp. The player encounters most of the game mechanics in the level, other than wind tunnels, crushers, trap shooters, and teleporter trains. | ||
==Tutorial== | ==Tutorial== | ||
− | + | Slipgate Complex is the only level to contain a tutorial section, where the player is prompted to jump across a gap and is introduced to the idea that you need to shoot secret walls to access them, easing the transition for Doom players who would still be used to an Action/Use key to trigger such events. | |
* Secrets - There is a message instructing the player to attack a wall, the wall is being highlighted by a flickering light, training users to look for visual discrepancies as a motive to dig deeper. They are rewarding in this case with a box of 20 shotgun shells. | * Secrets - There is a message instructing the player to attack a wall, the wall is being highlighted by a flickering light, training users to look for visual discrepancies as a motive to dig deeper. They are rewarding in this case with a box of 20 shotgun shells. | ||
Line 37: | Line 37: | ||
'''Secret 6''': In the large room with slime at the bottom, there is a small ledge which has some steps leading up to it above the main route. Climb across the light and the button, then jump to the steps, which lead up to a Mega-Health. | '''Secret 6''': In the large room with slime at the bottom, there is a small ledge which has some steps leading up to it above the main route. Climb across the light and the button, then jump to the steps, which lead up to a Mega-Health. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==Deathmatch== | ==Deathmatch== | ||
− | + | Slipgate Complex is a strange map for deathmatch due to the linear nature of the map combined with the physical proximity of the entrance and exit. The [[Nailgun]] is at the single player spawn and in its original location there is now a [[Rocket Launcher]]. A [[Grenade Launcher]] can be found in Secret 5, and the teleporter will take you to a [[Pentagram of Protection]]. Combat focuses in the entrance to the complex due to the presence of the Rocket Launcher, the Quad Damage from Secret 3, and the exit of Secret 5. Gameplay can be a bit campy as a player in the Rocket Launcher room can easily fire down on anyone below or attempting to use the platform to reach their catwalk. | |
==Remixes== | ==Remixes== | ||
Line 51: | Line 46: | ||
*E1M1RMX_HARD : A remix of E1M1RMX with much more difficult gameplay. | *E1M1RMX_HARD : A remix of E1M1RMX with much more difficult gameplay. | ||
*E1M1QUOTH : Another remix of E1M1RMX, this time for the [[Quoth]] [[mod]]. It has even more details, extra areas and remixed gameplay using the additional Quoth base enemies. | *E1M1QUOTH : Another remix of E1M1RMX, this time for the [[Quoth]] [[mod]]. It has even more details, extra areas and remixed gameplay using the additional Quoth base enemies. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |