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Editing info player deathmatch

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{{DISPLAYTITLE:info_player_deathmatch}}
 
 
 
The info_player_deathmatch entity is used to define the [[respawn]] points used in [[deathmatch]] mode. Players entering the game, and respawning after being killed will be placed at one of these entities.
 
The info_player_deathmatch entity is used to define the [[respawn]] points used in [[deathmatch]] mode. Players entering the game, and respawning after being killed will be placed at one of these entities.
  
 
There is no upper limit on the number of info_playe_deathmatch entities that can be placed, but at least one is required in order to test a level in deathmatch, and a larger number should be used in order to prevent frequent [[telefragging]] and make [[spawn camping]] more difficult. Generally speaking, larger levels that support more players should have more respawn points than smaller levels, and even for [[1-on-1]] maps, 5 or 6 is the suggested minimum.
 
There is no upper limit on the number of info_playe_deathmatch entities that can be placed, but at least one is required in order to test a level in deathmatch, and a larger number should be used in order to prevent frequent [[telefragging]] and make [[spawn camping]] more difficult. Generally speaking, larger levels that support more players should have more respawn points than smaller levels, and even for [[1-on-1]] maps, 5 or 6 is the suggested minimum.
 
== Attributes ==
 
info_player_deathmatch has the following attributes in [[Worldcraft]]:
 
 
* Angle : The direction the entity faces when spawned
 
 
== Flags ==
 
info_player_deathmatch has the following entity [[spawnflags]]:
 
 
* Not in Easy : The entity will not exist if the player is in Easy difficulty mode
 
* Not in Normal : The entity will not exist if the player is in Normal difficulty mode
 
* Not in Hard : The entity will not exist if the player is in Hard difficulty mode
 
* Not in Deathmatch : The entity will not exist if the game is a Deathmatch game
 
 
[[Category:Quake entities]]
 

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