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Editing info player deathmatch
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The info_player_deathmatch entity is used to define the [[respawn]] points used in [[deathmatch]] mode. Players entering the game, and respawning after being killed will be placed at one of these entities. | The info_player_deathmatch entity is used to define the [[respawn]] points used in [[deathmatch]] mode. Players entering the game, and respawning after being killed will be placed at one of these entities. | ||
There is no upper limit on the number of info_playe_deathmatch entities that can be placed, but at least one is required in order to test a level in deathmatch, and a larger number should be used in order to prevent frequent [[telefragging]] and make [[spawn camping]] more difficult. Generally speaking, larger levels that support more players should have more respawn points than smaller levels, and even for [[1-on-1]] maps, 5 or 6 is the suggested minimum. | There is no upper limit on the number of info_playe_deathmatch entities that can be placed, but at least one is required in order to test a level in deathmatch, and a larger number should be used in order to prevent frequent [[telefragging]] and make [[spawn camping]] more difficult. Generally speaking, larger levels that support more players should have more respawn points than smaller levels, and even for [[1-on-1]] maps, 5 or 6 is the suggested minimum. | ||
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