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Difference between revisions of "info player start"

From Quake Wiki

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As with almost all entities, the info_player_start can be enabled/disabled depending on the difficulty settings by using [[spawnflags]]. In the case of info_player_start, this can be used to allow the player to spawn in a different location depending on map difficulty.
 
As with almost all entities, the info_player_start can be enabled/disabled depending on the difficulty settings by using [[spawnflags]]. In the case of info_player_start, this can be used to allow the player to spawn in a different location depending on map difficulty.
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== Attributes ==
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info_player_start has the following attributes in [[Worldcraft]]:
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* Angle : The direction of motion for the entity when spawned
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== Flags ==
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info_player_start has the following entity [[spawnflags]]:
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* Not in Easy : The entity will not exist if the player is in Easy difficulty mode
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* Not in Normal : The entity will not exist if the player is in Normal difficulty mode
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* Not in Hard : The entity will not exist if the player is in Hard difficulty mode
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* Not in Deathmatch : The entity will not exist if the game is a Deathmatch game

Revision as of 03:57, 25 March 2013

The info_player_start entity defines the start location of the player in a single-player game of Quake. It is also used as a spawn point in cooperative play, although level authors are encouraged to also provide specific cooperative spawn points by also placing info_player_coop entities in their maps.

As with almost all entities, the info_player_start can be enabled/disabled depending on the difficulty settings by using spawnflags. In the case of info_player_start, this can be used to allow the player to spawn in a different location depending on map difficulty.

Attributes

info_player_start has the following attributes in Worldcraft:

  • Angle : The direction of motion for the entity when spawned

Flags

info_player_start has the following entity spawnflags:

  • Not in Easy : The entity will not exist if the player is in Easy difficulty mode
  • Not in Normal : The entity will not exist if the player is in Normal difficulty mode
  • Not in Hard : The entity will not exist if the player is in Hard difficulty mode
  • Not in Deathmatch : The entity will not exist if the game is a Deathmatch game