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Editing item armorInv

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If the player is wearing better armor they will not pick up worse armor unless it is heavily damaged - how much depends on the armour type being worn, how damaged it is and the armour type being picked up.
 
If the player is wearing better armor they will not pick up worse armor unless it is heavily damaged - how much depends on the armour type being worn, how damaged it is and the armour type being picked up.
 
  
 
'''Keys'''
 
'''Keys'''
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target - Will trigger this entity when collected
 
target - Will trigger this entity when collected
 
  
 
'''Size'''
 
'''Size'''
 
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Like the other armour items, ArmorInv is 32 units wide/deep and 72 units tall.  The bounding box, from the origin is as follows; '-16 -16 0', '16 16 56'.  If any of these extents clip through level geometry then the item will fall out of play on map load.
 
Like the other armour items, ArmorInv is 32 units wide/deep and 72 units tall.  The bounding box, from the origin is as follows; '-16 -16 0', '16 16 56'.  If any of these extents clip through level geometry then the item will fall out of play on map load.
 
  
 
'''Tricks'''
 
'''Tricks'''

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