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Editing item armorInv
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If the player is wearing better armor they will not pick up worse armor unless it is heavily damaged - how much depends on the armour type being worn, how damaged it is and the armour type being picked up. | If the player is wearing better armor they will not pick up worse armor unless it is heavily damaged - how much depends on the armour type being worn, how damaged it is and the armour type being picked up. | ||
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'''Keys''' | '''Keys''' | ||
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target - Will trigger this entity when collected | target - Will trigger this entity when collected | ||
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'''Size''' | '''Size''' | ||
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Like the other armour items, ArmorInv is 32 units wide/deep and 72 units tall. The bounding box, from the origin is as follows; '-16 -16 0', '16 16 56'. If any of these extents clip through level geometry then the item will fall out of play on map load. | Like the other armour items, ArmorInv is 32 units wide/deep and 72 units tall. The bounding box, from the origin is as follows; '-16 -16 0', '16 16 56'. If any of these extents clip through level geometry then the item will fall out of play on map load. | ||
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'''Tricks''' | '''Tricks''' |