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Editing item armorInv

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Sounds: items/armor1.wav
 
Sounds: items/armor1.wav
  
If the player is wearing better armor they will not pick up worse armor unless it is heavily damaged - how much depends on the armour type being worn, how damaged it is and the armour type being picked up.
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A pickup which give the player 200 points of armour when collected.  This mitigates incoming damage by 20% and is reduced by the same amount each time it does so (this is what I can gather by having a quick decco at the qc).  If the player is wearing better armor they will not pick up worse armor unless it is heavily damaged - how much depends on the armour type being worn, how damaged it is and the armour type being picked up.
  
  

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