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Editing precache sound
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− | + | ====Syntax:==== | |
+ | <code>string precache_sound(string s)</code> | ||
− | + | Precaches a sound for use by the engine. Any sound that you want to play MUST be precached. Precaching can only be done during map load, not afterwards. Doing so will cause the engine to crash. Use [[precache_sound2]] for registered Quake. | |
− | Precaches a sound | ||
− | === Parameters === | + | ====Parameters:==== |
− | + | :<code>s</code> - The path to the sound being precached | |
− | :The path | + | ====Returns:==== |
+ | :Returns a string (what string?). This is usually ignored. | ||
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[[Category:QuakeC Function]] | [[Category:QuakeC Function]] |