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Editing precache sound

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''string'' '''precache_sound'''(''string'' soundPath)
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====Syntax:====
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<code>string precache_sound(string s)</code>
  
== Usage ==
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Precaches a sound for use by the engine.  Any sound that you want to play MUST be precached. Precaching can only be done during map load, not afterwards.  Doing so will cause the engine to crash. Use [[precache_sound2]] for registered Quake.
Precaches a sound so it can be played during the map. Precaching must be done at map load. Sounds cannot be played if they haven't been precached.
 
  
=== Parameters ===
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====Parameters:====
*''soundPath''
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:<code>s</code> - The path to the sound being precached
:The path of the sound file. Supports WAV (.wav) files.
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====Returns:====
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:Returns a string (what string?). This is usually ignored.
  
=== Return ===
 
The passed sound file path. Does nothing.
 
 
== Example ==
 
// Precache a sound in the monster's initialization function for use later
 
void monster_my_monster()
 
{
 
    precache_sound("mymonster/missile.wav");
 
 
    // ...
 
}
 
  
 
[[Category:QuakeC Function]]
 
[[Category:QuakeC Function]]

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