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precache sound2
From Quake Wiki
Revision as of 19:48, 1 August 2023 by Boondorl (talk | contribs) (Created page with "''string'' '''precache_sound2'''(''string'' soundPath) == Usage == The same as precache_sound. This was only used for sounds in the registered version of Quake. Using <co...")
string precache_sound2(string soundPath)
Contents
Usage[edit]
The same as precache_sound. This was only used for sounds in the registered version of Quake. Using precache_sound()
is preferred.
Parameters[edit]
- soundPath
- The path of the sound file. Supports WAV (.wav) files.
Return[edit]
The passed sound file path. Does nothing.
Example[edit]
// Precache a sound in the monster's initialization function for use later void monster_my_monster() { precache_sound2("mymonster/missile.wav"); // ... }