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Difference between revisions of "setorigin"
From Quake Wiki
(Created page with "Syntax:<br/> <code>setorigin(entity e, vector vec)</code> Sets the entity <code>e</code> to the position specified with <code>vec</code>. This is the correct way of setting ...") |
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Sets the entity <code>e</code> to the position specified with <code>vec</code>. This is the correct way of setting an entity's position in the game. Setting the <code>.origin</code> variable manually will cause problems with rendering. | Sets the entity <code>e</code> to the position specified with <code>vec</code>. This is the correct way of setting an entity's position in the game. Setting the <code>.origin</code> variable manually will cause problems with rendering. | ||
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+ | [[Category:QuakeC Function]] |
Revision as of 00:19, 25 March 2013
Syntax:
setorigin(entity e, vector vec)
Sets the entity e
to the position specified with vec
. This is the correct way of setting an entity's position in the game. Setting the .origin
variable manually will cause problems with rendering.