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Difference between revisions of "setorigin"
From Quake Wiki
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− | <code>setorigin(entity e, vector vec)</code> | + | <code>void setorigin(entity e, vector vec)</code> |
Sets the entity <code>e</code> to the position specified with <code>vec</code>. This is the correct way of setting an entity's position in the game. Setting the <code>.origin</code> variable manually will cause problems with rendering. | Sets the entity <code>e</code> to the position specified with <code>vec</code>. This is the correct way of setting an entity's position in the game. Setting the <code>.origin</code> variable manually will cause problems with rendering. |
Revision as of 00:36, 25 March 2013
Syntax:
void setorigin(entity e, vector vec)
Sets the entity e
to the position specified with vec
. This is the correct way of setting an entity's position in the game. Setting the .origin
variable manually will cause problems with rendering.