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Difference between revisions of "setorigin"
From Quake Wiki
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− | Syntax: | + | ====Syntax:==== |
<code>void setorigin(entity e, vector vec)</code> | <code>void setorigin(entity e, vector vec)</code> | ||
Sets the entity <code>e</code> to the position specified with <code>vec</code>. This is the correct way of setting an entity's position in the game. Setting the <code>.origin</code> variable manually will cause problems with rendering. | Sets the entity <code>e</code> to the position specified with <code>vec</code>. This is the correct way of setting an entity's position in the game. Setting the <code>.origin</code> variable manually will cause problems with rendering. | ||
− | + | ====Parameters:==== | |
+ | :<code>e</code> - The entity who's origin to set | ||
+ | :<code>vec</code> - The new vector coordinates of the entity | ||
+ | ====Returns:==== | ||
+ | :void | ||
[[Category:QuakeC Function]] | [[Category:QuakeC Function]] |
Revision as of 00:51, 25 March 2013
Syntax:
void setorigin(entity e, vector vec)
Sets the entity e
to the position specified with vec
. This is the correct way of setting an entity's position in the game. Setting the .origin
variable manually will cause problems with rendering.
Parameters:
e
- The entity who's origin to setvec
- The new vector coordinates of the entity
Returns:
- void