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''void'' '''sprint'''(''entity'' player, ''string'' msg)
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====Syntax:====
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<code>void sprint(entity client, string s)</code>
  
== Usage ==
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Sends text to a single player. This is used by items to display pickup text.  '''client''' must be a player. It is, essentially, a MSG_ONE SVC_PRINT. Like [[bprint]] the function can be overloaded to support several string parameters.
Prints a message to a specific player. Messages will continue to print on the same line until a '''\n''' character is placed, allowing chaining of calls to print to the same line.
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====Parameters:====
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:<code>client</code> - The client to print the string to.
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:<code>s</code> - The string to print.
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====Returns:====
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:void
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====Example====
  
This builtin has special functionality in that it can accept an unlimited number of string arguments (with a cap of 255 characters in a string). Multiple versions of the builtin can be assigned to the same index with as many additional string arguments as needed e.g.
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  sprint(self, self.netname);
    void sprint3(entity player, string start, string middle, string end) = #24;
 
This can allow for easily inserting numbers into the middle of the string since normally this would require a chain of multiple calls to do.
 
  sprint3(player, "You've found ", ftos(self.count), " switches\n");
 
will display as "You've found 4 switches" if <code>self.count</code> is 4.
 
  
=== Parameters ===
 
*''player''
 
:The player to send the message to.
 
*''msg''
 
:The message to display.
 
 
== Example ==
 
// Send a pick up message to the player that picked up the item
 
if (other.flags & FL_CLIENT)
 
{
 
    sprint(other, "You picked up the ");
 
    sprint(other, self.netname);
 
    sprint(other, "\n");
 
}
 
  
 
[[Category:QuakeC Function]]
 
[[Category:QuakeC Function]]

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