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testplayerstart
From Quake Wiki
The testplayerstart entity defines a start location for the mapper meant as a temporary player start for testing the part of your map you placed it in. This allows the mapper to leave your existing info_player_* entities where they are without needing to move those for testing during the mapping process if you wish to compile and test your maps.
Attributes
testplayerstart has the following attributes in the map editor:
- Angle : The direction the entity faces when spawned