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testplayerstart
From Quake Wiki
The testplayerstart entity defines a start location for the mapper meant as a temporary player start for testing the part of your map you placed it in. This allows the mapper to leave your existing info_player_* entities where they are without needing to move those for testing during the mapping process if you wish to compile and test your maps.
Attributes[edit]
testplayerstart has the following attributes in the map editor:
- Angle : The direction the entity faces when spawned