trace plane normal

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Revision as of 22:38, 19 November 2015 by Cobalt (talk | contribs) (Created page with "Vector that represents the surface normal directions of the solid map brush that traceline encounters during a call and hitting world. Can also be bought up in an ent's .touc...")
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Vector that represents the surface normal directions of the solid map brush that traceline encounters during a call and hitting world.

Can also be bought up in an ent's .touch field , and it will represent the plane the ent is touching if the ent is a solid. The previous vector appears to be cleared to a null until the next touch event occurs.

TODO: Will this work on collisions entity to entity?