Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

trace plane normal

From Quake Wiki

Revision as of 00:38, 20 November 2015 by Cobalt (talk | contribs) (Created page with "Vector that represents the surface normal directions of the solid map brush that traceline encounters during a call and hitting world. Can also be bought up in an ent's .touc...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Vector that represents the surface normal directions of the solid map brush that traceline encounters during a call and hitting world.

Can also be bought up in an ent's .touch field , and it will represent the plane the ent is touching if the ent is a solid. The previous vector appears to be cleared to a null until the next touch event occurs.

TODO: Will this work on collisions entity to entity?