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Difference between revisions of "trigger counter"
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(Created page with "Trigger_counter mainly is used to make a group of entities that targets to another one. You need to target all entities for activate a trigger_counter that links another entit...") |
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Revision as of 00:42, 30 July 2016
Trigger_counter mainly is used to make a group of entities that targets to another one. You need to target all entities for activate a trigger_counter that links another entity.
Example: You have 3 buttons that activates a door
How to works:
1- To the trigger counter you add "target" and "targetname" values, for example targetname is "cou1" and target is "dr1".
2- Your group of 3 buttons need to activates obligatory the trigger_counter for doing a sequence, so the 3 buttons need have the "target" value that is "cou1".
3- your door is the owner of the targetname called "dr1".
4- You choose in the "spawnflags" if you want message or not(by default: yes. In first spawnflag).
Writed by CQ called as Johnison Boa, edit if I'm wrong in someting.