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Editing vkQuake

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== Core Features ==
 
== Core Features ==
* Vulkan renderer
+
* Vulkan Renderer
 
* Uncapped framerate
 
* Uncapped framerate
* Much better performance with multithreaded rendering and loading
 
* The game can run at higher frame rates than 72Hz without breaking physics
 
* A software Quake like underwater effect
 
* Better color precision reducing banding in dark areas
 
* Proper mip mapping for water surfaces to reduce aliasing
 
* Native support for anti aliasing and anisotropic filtering
 
* 8-bit color emulation
 
* Scaling for pixelated look
 
* Mods menu for easy mod loading
 
* More modern protocol to avoid certain movement issues (from QSS)
 
* Support for custom mod HUDs (from QSS)
 
* Support for scriptable particles (from QSS)
 
  
 
{{Engines}}
 
{{Engines}}
 
{{GL NetQuake Engines}}
 
{{GL NetQuake Engines}}
 
{{GL QuakeWorld Engines}}
 
{{GL QuakeWorld Engines}}

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