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User contributions
From Quake Wiki
- 04:46, 28 May 2023 (diff | hist) . . (+284) . . FTEQW File Formats (Some more info, mostly sprite-related)
- 04:28, 28 May 2023 (diff | hist) . . (+94) . . Making sounds (→Sound File Formats: clarity in intro) (current)
- 00:57, 19 January 2023 (diff | hist) . . (+64) . . FTEQW File Formats (→Shader File: Quake III doesn't have actual shaders; shaders weren't possible until OpenGL 2.0.)
- 00:51, 19 January 2023 (diff | hist) . . (+163) . . FTEQW File Formats (→Model and/or Animation)
- 17:20, 15 January 2023 (diff | hist) . . (+30) . . FTEQW File Formats (→Model and/or Animation: MD16 file extension; toolchain license issues for HLMDL)
- 21:30, 10 January 2023 (diff | hist) . . (+62) . . FTEQW File Formats (→Model and/or Animation: mention skeletal animation for GoldSrc models)
- 09:25, 5 January 2023 (diff | hist) . . (+24) . . FTEQW File Formats (Remove uninformative snark from Half-Life MDL entry)