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  • | [http://www.bspquakeeditor.com/ BSP (level editor)] ...vert map files from one format to another, so that mappers can use a level editor that does not natively support Quake. Commonly supported game formats incl
    7 KB (1,051 words) - 16:34, 27 January 2024
  • * SciTE - general programmers editor * [[Project Editor 2006]] - IDE for project oriented QuakeC modifications
    1 KB (198 words) - 17:10, 26 May 2023
  • ...//en.wikipedia.org/wiki/List_of_text_editors#Graphical_user_interface text editor] to alter the files, but you might want an [http://en.wikipedia.org/wiki/Li
    6 KB (974 words) - 12:29, 25 July 2023
  • Worldcraft is a graphical level editor by Ben Morris which in its last unincorporated form had support for Quake,
    703 bytes (111 words) - 00:39, 4 November 2007
  • ...bers is the "origin" keyvalue and the second is the "mangle." In your map editor, add an [[info_intermission]] entity and use these values.
    2 KB (363 words) - 08:51, 9 December 2015
  • ...ling|compilers]], and depending on the [[Mapping_tools#Level_Editors|level editor]] being used, its settings might be accessed from a different place to that ...itors; origin is almost always set only by moving the object around in the editor, and some editors (such as [[TrenchBroom]]) allow direct rotation of the en
    10 KB (1,616 words) - 16:53, 5 February 2024
  • ...fore closing your favorite text editor (for me Notepad is my favorite text editor because it is so both fast, lightweight and very easy to use and it is also After saving all the changes and closing the text editor you need to compile your QuakeC source code with a working QuakeC compiler.
    17 KB (3,014 words) - 12:16, 14 February 2023
  • * [[QuArK]] - Mainly a map editor, you can also use it to edit models and PAK files. * [[Fimg]] - [[FrikaC|FrikaC's]] graphical resource editor for Quake formats.
    2 KB (243 words) - 08:33, 4 September 2023
  • ...er [[Mod|mods]]. They are simple text files and can be created by any text editor.
    1 KB (228 words) - 13:33, 31 December 2022
  • ...range of Quake engine games and a couple more. While QuArK is mainly a map editor, you can also use it to edit models and PAK files. * No working model editor between version 4.07 and version 6.5.0.
    2 KB (246 words) - 04:41, 22 March 2021
  • '''QPed''' is a Win32 [[.pak]] editor written by Pete Callaway and released in 1998. It can open and save .pak fi ...ing long sounds); but the program is still effective as a simple .pak file editor.
    726 bytes (112 words) - 07:18, 25 September 2009
  • ...pasm-Spiked]] will use the unpacked <code>mod/maps/start.bsp</code> which (editor's subjective opinion) is infinitely more reasonable.
    6 KB (921 words) - 19:28, 4 July 2021
  • ...vel]] from a [[Quake file formats|map file]], which generated by a [[level editor]], into a [[Quake file formats|bsp file]], which is ready to be played in-g
    2 KB (297 words) - 15:38, 3 September 2023
  • Open the .map file in a text editor and note the "wad" path. Verify this path is correct.
    3 KB (589 words) - 04:14, 23 January 2021
  • ...tcut or batch file, or from the "compile" or "build" menus of some [[level editor|level editors]].
    2 KB (324 words) - 20:36, 29 May 2020
  • ...tcut or batch file, or from the "compile" or "build" menus of some [[level editor|level editors]].
    3 KB (463 words) - 22:34, 16 June 2018
  • This entry tells a level editor (such as [[Worldcraft]]) that it has the options of being selectively avail
    2 KB (271 words) - 05:19, 9 April 2013
  • This entry tells a level editor (such as [[Worldcraft]]) that the func_episodegate is to be tied to a speci
    1 KB (241 words) - 05:51, 25 March 2013
  • This entry tells a level editor (such as [[Worldcraft]]) that the func_bossgate is to be tied to a specific
    2 KB (357 words) - 20:31, 1 June 2022
  • ...and scroll down a little in the Entity Browser on the bottom right of the editor. Find the model of Quakeguy with the words '''info_player_start''' under it
    20 KB (3,615 words) - 14:46, 9 September 2022

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