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  • ...o bright). This isn't a showstopper, but it can be inconvenient. Also, the video mode can only be changed at the command line, not in-game. ...be bespeckled with fullbrights. GLQuake also doesn't support most [[sprite modes]]. Although sprites are frowned upon in Quake, as it's considered old tech,
    2 KB (396 words) - 07:06, 7 November 2017
  • ...looks and runs just like [[QUAKE.EXE|the DOS engine]], but has more video modes which you can access via the Options menu in the game. It also lets you cho
    1 KB (172 words) - 19:41, 3 December 2023
  • ...ures !! Temporary entities !! Texture size !! Texture size, sky !! [[Video modes]] !! Visible edicts !! WinQ [[bmodel]] edges !! WinQ [[bmodel]] vertices !!
    6 KB (530 words) - 12:59, 19 January 2014
  • ...f pitch was not already confusing enough - for a visual understanding this video segment demonstrates first pitch (up-down), then yaw (side to side) and the New impulses can be added for: bots, admin control, alternate weapon modes, grapple hooks, dropping runes or items, and many other exciting details.
    6 KB (1,043 words) - 01:49, 27 March 2018
  • ...e 1 sprites, but with dedicated color palette, and additional translucency modes. No toolchain license issues, unlike most GoldSrc formats. ==Video File==
    68 KB (10,377 words) - 06:24, 9 December 2023
  • ...ally the result of switching from UniVBE 5.2 to 5.3, which supports fewer modes than 5.2). ...awn at the correct location if you are underwater in high resolution video modes.
    7 KB (1,251 words) - 11:11, 19 April 2019