Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!
Search results
From Quake Wiki
Create the page "Video modes" on this wiki! See also the search results found.
- ...o bright). This isn't a showstopper, but it can be inconvenient. Also, the video mode can only be changed at the command line, not in-game. ...be bespeckled with fullbrights. GLQuake also doesn't support most [[sprite modes]]. Although sprites are frowned upon in Quake, as it's considered old tech,2 KB (396 words) - 07:06, 7 November 2017
- ...looks and runs just like [[QUAKE.EXE|the DOS engine]], but has more video modes which you can access via the Options menu in the game. It also lets you cho1 KB (172 words) - 19:41, 3 December 2023
- ...ures !! Temporary entities !! Texture size !! Texture size, sky !! [[Video modes]] !! Visible edicts !! WinQ [[bmodel]] edges !! WinQ [[bmodel]] vertices !!6 KB (530 words) - 12:59, 19 January 2014
- ...f pitch was not already confusing enough - for a visual understanding this video segment demonstrates first pitch (up-down), then yaw (side to side) and the New impulses can be added for: bots, admin control, alternate weapon modes, grapple hooks, dropping runes or items, and many other exciting details.6 KB (1,043 words) - 01:49, 27 March 2018
- ...e 1 sprites, but with dedicated color palette, and additional translucency modes. No toolchain license issues, unlike most GoldSrc formats. ==Video File==68 KB (10,377 words) - 06:24, 9 December 2023
- ...ally the result of switching from UniVBE 5.2 to 5.3, which supports fewer modes than 5.2). ...awn at the correct location if you are underwater in high resolution video modes.7 KB (1,251 words) - 11:11, 19 April 2019