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  • ...vity in the current game. The Default is "800", which is the regular Quake gravity we're all used to. ...]] (Ziggurat Vertigo), you will remember that that level had extremely low gravity. The fact is that the QuakeC code sets "sv_gravity" to "100" when E1M8 is d
    889 bytes (150 words) - 02:21, 31 October 2007

Page text matches

  • 4 KB (372 words) - 23:57, 23 November 2013
  • **_phys - physics functions, gravity etc
    6 KB (974 words) - 12:29, 25 July 2023
  • ...vity in the current game. The Default is "800", which is the regular Quake gravity we're all used to. ...]] (Ziggurat Vertigo), you will remember that that level had extremely low gravity. The fact is that the QuakeC code sets "sv_gravity" to "100" when E1M8 is d
    889 bytes (150 words) - 02:21, 31 October 2007
  • 11 KB (1,487 words) - 13:32, 29 March 2013
  • 7 KB (1,201 words) - 20:14, 2 November 2017
  • * chary: y acceleration (-9.8 (gravity) if the screen is held vertically I believe) * devid: z acceleration (-9.8 (gravity) if the screen is flat facing upwards)
    48 KB (7,842 words) - 17:21, 3 November 2017
  • // Get the current gravity float gravity = cvar("sv_gravity");
    407 bytes (56 words) - 17:43, 1 August 2023
  • // Change the map's gravity based off which one it is
    481 bytes (73 words) - 17:42, 1 August 2023