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DP TE BLOODSHOWER

From Quake Wiki

Revision as of 13:49, 29 February 2008 by KrimZon (talk | contribs) (New page: Builtin definitions: <pre> void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower = #406; </pre> Temp entity definitions: <pre> float TE_BLOODSHOWER ...)
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Builtin definitions:

void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower = #406;

Temp entity definitions:

float TE_BLOODSHOWER = 52;

Protocol:

vector mins (minimum corner of the cube)
vector maxs (maximum corner of the cube)
coord explosionspeed (velocity of blood particles flying out of the center)
short count (number of blood particles)

Creates an exploding shower of blood, for making gibbings more convincing.