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Difference between revisions of "Grenade Launcher"

From Quake Wiki

(Description)
(as the current weapon descriptions were taken from http://euroquake.webs.com/guides2.htm i am getting the old ones from archive.org)
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== Description ==
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{{Infobox Weapon
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|weapon=Grenade Launcher
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|ammotype=[[Rockets]]
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|ammousage=1 per shot
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|shottype=grenade
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|dpshot=up to 120 splash damage
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|dpsecond=200
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|range=1000 units
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|cycletime=0.6s
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}}
  
Time to feast on pineapples. Yum, yum. Quake 1's grenades hurt just as much as rockets, which make them very effective weapons. It's really fun to fill a whole room with these babies and watch innocent passers-by get blown to tiny little chunks when they explode.
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Commonly used to spam lower sections of a map in [[Multiplayer|multiplayer]] [[Deathmatch|deathmatch]], the grenade launcher shoots a ... you guessed it - a grenade at an arch, it explodes either after 2.5 seconds of bouncing or lying around or coming in contact with a player or [[Monsters|monster]] while air-borne. The explosion gives off a quite a damaging blast radius.
  
If there is a rocket launcher in the level and you have a good weapon other than the grenade launcher, the grenade launcher not a good choice. If you actually have a rocket launcher, it's just a plain stupid choice. It uses up precious rockets and it's hard to hurt players without also hurting yourself. Now, an exception to this rule is when you want to use them to scare people away - if you plant grenades in the floor while someone is chasing you, they're probably not going to try to follow you. If they do, you'll get a frag. This works best on stairs, because on a staircase the grenades will stick wherever you set them. If want to use the launcher for standard combat, remember that the grenades bounce a lot and travel far, so they are actually pretty easy to control. Bouncing them off the floor into players, or offering to play your own little game of "catch" (i.e., let them have it), will do a lot of damage because the grenades will hit them directly. Just watch out for that splash damage.
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The [[Shambler]] takes half damage from the grenade launcher.
  
It's actually kind of easy to avoid grenades. If you're too close, you can't really see the things coming, so there's not much you can do except get far away. And, if you're far enough away, all you have to do is run backwards and fire off whatever you have.
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==See Also==
 
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* [[Weapons]]
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'''Effectiveness:''' Good
 
 
 
'''Avoidability:''' Average
 

Revision as of 10:57, 22 May 2009

Grenade Launcher

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Ammunition type Rockets
Ammunition usage: 1 per shot
Shot type: grenade
Damage per shot: up to 120 splash damage
Damage per second (max): 200
Range: 1000 units
Cycle Time: 0.6s
First appearance: {{{1stappearance}}}
Obituaries: {{{obituary1}}}
{{{obituary2}}}
{{{obituary3}}}
{{{obituary4}}}

Commonly used to spam lower sections of a map in multiplayer deathmatch, the grenade launcher shoots a ... you guessed it - a grenade at an arch, it explodes either after 2.5 seconds of bouncing or lying around or coming in contact with a player or monster while air-borne. The explosion gives off a quite a damaging blast radius.

The Shambler takes half damage from the grenade launcher.

See Also