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Difference between revisions of "Nailgun"

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(New page: == Description == The nailgun is, overall, a good weapon. Although the nails only deal 9 damage each, they are fired quickly enough to keep the player on his toes. In most close-range si...)
 
(as the current weapon descriptions were taken from http://euroquake.webs.com/guides2.htm i am getting the old ones from archive.org, i renamed armour into armor here as that is what Quake calls it)
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{{Infobox Weapon
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|weapon=Nailgun
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|ammotype=Nails
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|ammousage=1 per shot
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|shottype=projectile
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|dpshot=9
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|dpsecond=45
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|range=6000
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|cycletime=0.2s
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}}
  
== Description ==
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A two-barrel dingus that prickles bad guys with armor-piercing darts, technically termed "[[Nails|nails]]".
  
The nailgun is, overall, a good weapon. Although the nails only deal 9 damage each, they are fired quickly enough to keep the player on his toes. In most close-range situations, the double-barreled shotgun would probably serve you better - but when there is more than one opponent or your target is farther away, it's a very good weapon to use.
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An effective rapid-fire weapon, useful for long-range situations when accuracy is the key. It fires projectiles, so remember to lead moving targets.
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On the subject of armor piercing, the only weapon that armour has any effect (positive or negative) on is the rocket/grenade launcher vs the [[Shambler]]'s armor. The nailgun will always deal a total of 9 damage per nail divided between the target's armor and health.
  
With the nailgun, strafing really helps a lot. Sending a straight line of nails towards a person will not do nearly as much good as sending an entire wall of them. By filling the room in this matter you use more ammo, but it will do the job more quickly and make them defensive, probably saving you some harm. Jumping helps a little bit, but really only if the other person is jumping too - otherwise, a lot of your nails are going to go right over his head.
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==See Also==
 
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* [[Weapons]]
It's pretty hard to avoid the nailgun because it fires so quickly. It's not really a good idea to go head-to-head with a nailgun unless you have a lot of health and a weapon that can kill very quickly. A better thing to do is force them to run out of ammo by avoiding the nails as much as you can. Jump around and strafe a lot, and keep it as random as possible. If you just start going left, right, left, right, and so on, he's going to catch on pretty quick and start following you. If you can get up close to the player, definitely orbit them - this way you can get some bonus damage in before the real fight begins. Once the nails stop coming and the shells start spreading, simply let him have it. Obviously, if you have a rocket launcher or something of the sort, you can just let them have it right away.
 
 
 
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'''Effectiveness:''' Average
 
 
 
'''Avoidability:''' Average
 

Revision as of 10:50, 22 May 2009

Nailgun

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Ammunition type Nails
Ammunition usage: 1 per shot
Shot type: projectile
Damage per shot: 9
Damage per second (max): 45
Range: 6000
Cycle Time: 0.2s
First appearance: {{{1stappearance}}}
Obituaries: {{{obituary1}}}
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A two-barrel dingus that prickles bad guys with armor-piercing darts, technically termed "nails".

An effective rapid-fire weapon, useful for long-range situations when accuracy is the key. It fires projectiles, so remember to lead moving targets. On the subject of armor piercing, the only weapon that armour has any effect (positive or negative) on is the rocket/grenade launcher vs the Shambler's armor. The nailgun will always deal a total of 9 damage per nail divided between the target's armor and health.

See Also