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Difference between revisions of "Ogre"
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{{Infobox Monster | {{Infobox Monster | ||
− | |name=Ogre | + | | name = Ogre |
− | | | + | | image = monster_quake_ogre.png |
− | | | + | | manualtext = What's worse than a cannibal monster eight feet tall? One with a chainsaw. And a sackful of grenades. |
− | |health=200 | + | | health = 200 |
− | |attacks=Chainsaw, grenade launcher | + | | attacks = Chainsaw, grenade launcher |
− | |drop=2 rockets | + | | drop = 2 rockets |
− | |1stappearance=[[e1m2]] | + | | 1stappearance = [[e1m2]] |
− | |gameversion=Shareware | + | | gameversion = Shareware |
+ | | deathmessage = Player was destroyed by an Ogre | ||
}} | }} | ||
+ | |||
[[Image:Ogre.png|left|thumb|Two Ogres in [[e3m3]] (The Tomb of Terror).]] | [[Image:Ogre.png|left|thumb|Two Ogres in [[e3m3]] (The Tomb of Terror).]] | ||
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'''Ogres''' are the most common foe in the realms of Quake. With a deadly chainsaw for melee fights and a grenade launcher otherwise (though their grenade launcher is weaker than the player's), they can truly pack a punch. If you can, get somewhere higher up than they are, because they are unable to aim upwards and their own grenades might bounce back and hit them. Use a [[Double-Barrelled Shotgun]] at close range, 4 shots should put them down. Otherwise, use a [[Grenade Launcher]] or a [[Rocket Launcher]] for an even return of ammo, as they drop two rockets upon their demise. | '''Ogres''' are the most common foe in the realms of Quake. With a deadly chainsaw for melee fights and a grenade launcher otherwise (though their grenade launcher is weaker than the player's), they can truly pack a punch. If you can, get somewhere higher up than they are, because they are unable to aim upwards and their own grenades might bounce back and hit them. Use a [[Double-Barrelled Shotgun]] at close range, 4 shots should put them down. Otherwise, use a [[Grenade Launcher]] or a [[Rocket Launcher]] for an even return of ammo, as they drop two rockets upon their demise. | ||
The [[monster_ogre_marksman]] entity produces a slightly different ogre (won't make a sound when the player is sighted, won't make chainsaw dragging sounds, won't make a proper obituary message, has a different decision-making process when choosing whether to attack, and will [[Monster infighting|in-fight]] with regular ogres). | The [[monster_ogre_marksman]] entity produces a slightly different ogre (won't make a sound when the player is sighted, won't make chainsaw dragging sounds, won't make a proper obituary message, has a different decision-making process when choosing whether to attack, and will [[Monster infighting|in-fight]] with regular ogres). | ||
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{{Monsters}} | {{Monsters}} |
Revision as of 15:50, 8 April 2013
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Ogres are the most common foe in the realms of Quake. With a deadly chainsaw for melee fights and a grenade launcher otherwise (though their grenade launcher is weaker than the player's), they can truly pack a punch. If you can, get somewhere higher up than they are, because they are unable to aim upwards and their own grenades might bounce back and hit them. Use a Double-Barrelled Shotgun at close range, 4 shots should put them down. Otherwise, use a Grenade Launcher or a Rocket Launcher for an even return of ammo, as they drop two rockets upon their demise.
The monster_ogre_marksman entity produces a slightly different ogre (won't make a sound when the player is sighted, won't make chainsaw dragging sounds, won't make a proper obituary message, has a different decision-making process when choosing whether to attack, and will in-fight with regular ogres).
Monsters from Quake |
Chthon | Death Knight | Enforcer | Fiend | Grunt | Knight | Ogre | Rotfish | Rottweiler | Scrag | Shambler | Shub-Niggurath | Spawn | Vore | Zombie |