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From Quake Wiki
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- 13:27, 29 March 2013 (diff | hist) . . (+14,357) . . N triggers.qc (Created page with "This Quake-C file contains the code for the triggers. <pre> entity stemp, otemp, s, old; void() trigger_reactivate = { self.solid = SOLID_TRIGGER; }; /...") (current)
- 13:25, 29 March 2013 (diff | hist) . . (+7,225) . . N tarbaby.qc (Created page with "This Quake-C file contains the code for the Spawn monster. <pre> /* ============================================================================== BL...") (current)
- 13:24, 29 March 2013 (diff | hist) . . (+6,187) . . N subs.qc (Created page with "This Quake-C file contains the code for the subroutines used in various entities. <pre> void() SUB_Null = {}; void() SUB_Remove = {remove(self);}; /* Qua...") (current)
- 13:22, 29 March 2013 (diff | hist) . . (+546) . . N sprites.qc (Created page with "This Quake-C file contains the code for the sprites. <pre> // these are the only sprites still in the game... $spritename s_explod $type vp_parallel $load ...") (current)
- 13:20, 29 March 2013 (diff | hist) . . (+9,935) . . N soldier.qc (Created page with "This Quake-C file contains the code for the Grunt monster. <pre> /* ============================================================================== SO...") (current)
- 13:19, 29 March 2013 (diff | hist) . . (+12,838) . . N shambler.qc (Created page with "This Quake-C file contains the code for the Shambler monster. <pre> /* ============================================================================== ...") (current)
- 13:18, 29 March 2013 (diff | hist) . . (+7,985) . . N shalrath.qc (Created page with "This Quake-C file contains the code for Vore monster. <pre> /* ============================================================================== SHAL-RA...") (current)
- 13:17, 29 March 2013 (diff | hist) . . (+17,684) . . N player.qc (Created page with "This Quake-C file contains the code for basic player-related appearance and behavior. <pre> void() bubble_bob; /* =========================================...") (current)
- 13:14, 29 March 2013 (diff | hist) . . (+7,827) . . N plats.qc (Created page with "This Quake-C file contains the code for moving platforms and elevators. <pre> void() plat_center_touch; void() plat_outside_touch; void(...") (current)
- 13:12, 29 March 2013 (diff | hist) . . (+9,660) . . N oldone.qc (Created page with "This Quake-C file contains the code for the Shub-Niggurath boss monster. <pre> /* ====================================================================...") (current)
- 13:11, 29 March 2013 (diff | hist) . . (+14,764) . . N ogre.qc (Created page with "This Quake-C file contains the code for the Ogre monster. <pre> /* ============================================================================== OGR...") (current)
- 13:09, 29 March 2013 (diff | hist) . . (+5,166) . . N monsters.qc (Created page with "This Quake-C file contains the code for the initial monster placement and death behavior. It includes a bug that causes Rotfish to be counte...") (current)
- 12:53, 29 March 2013 (diff | hist) . . (+9,090) . . N models.qc (Created page with "This Quake-C file contains the code for the models. <pre> /* =============================================================================== WORLD WEAPONS ...") (current)
- 12:50, 29 March 2013 (diff | hist) . . (+15,184) . . N misc.qc (Created page with "This Quake-C file contains the code for miscellaneous entities. <pre> /*QUAKED info_null (0 0.5 0) (-4 -4 -4) (4 4 4) Used as a positional target for spotlights, etc. *...") (current)
- 12:48, 29 March 2013 (diff | hist) . . (+9,795) . . N knight.qc (Created page with "This Quake-C file contains the code for the Knight monster. <pre> /* ============================================================================== K...") (current)
- 12:46, 29 March 2013 (diff | hist) . . (+346) . . N jctest.qc (Created page with "This Quake-C file contains the code for a test trigger. It is not used anywhere in the game. <pre> void() jctrig = { dprint ("here\n\n"); lightstyle(0, "az"); }; /*QUA...") (current)
- 12:44, 29 March 2013 (diff | hist) . . (+28,563) . . N items.qc (Created page with "This Quake-C file contains the code for the items. <pre> void() W_SetCurrentAmmo; /* ALL LIGHTS SHOULD BE 0 1 0 IN COLOR ALL OTHER ITEMS SHOULD BE .8 .3 .4 I...") (current)
- 12:39, 29 March 2013 (diff | hist) . . (+18,415) . . N hknight.qc (Created page with "This Quake-C file contains the code for the Death Knight monster. <pre> /* ===========================================================================...") (current)
- 12:36, 29 March 2013 (diff | hist) . . (+7,858) . . N fish.qc (Created page with "This Quake-C file contains the code for the Rotfish monster. <pre> $cd id1/models/fish $origin 0 0 24 $base base $skin skin $frame attack1 attack2 ...") (current)
- 12:34, 29 March 2013 (diff | hist) . . (+7,330) . . N fight.qc (Created page with "This Quake-C file contains the code for the general monster fight behavior. <pre> /* A monster is in fight mode if it thinks it can effectively attack i...") (current)
- 12:32, 29 March 2013 (diff | hist) . . (+10,840) . . N enforcer.qc (Created page with "This Quake-C file contains the code for the Enforcer monster. <pre> /* ============================================================================== ...") (current)
- 12:30, 29 March 2013 (diff | hist) . . (+17,163) . . N doors.qc (Created page with "This Quake-C file contains the code for doors and secret doors. <pre> float DOOR_START_OPEN = 1; float DOOR_DONT_LINK = 4; float ...") (current)
- 12:27, 29 March 2013 (diff | hist) . . (+9,657) . . N dog.qc (Created page with "This Quake-C file contains the code for the Rottweiler monster. <pre> /* =============================================================================...") (current)
- 12:25, 29 March 2013 (diff | hist) . . (+10,013) . . N demon.qc (Created page with "This Quake-C file contains the code for the Fiend monster. <pre> /* ============================================================================== DE...") (current)
- 12:22, 29 March 2013 (diff | hist) . . (+17,561) . . N defs.qc (Created page with "This Quake-C file contains the definitions for variables and functions that are used throughout the QC code. <pre> /* ===================================================...") (current)
- 12:18, 29 March 2013 (diff | hist) . . (-1) . . m combat.qc (current)
- 12:13, 29 March 2013 (diff | hist) . . (+6,239) . . N combat.qc (Created page with "This Quake-C file contains the code for genernal combat behavior. <pre> void() T_MissileTouch; void() info_player_start; void(entity targ, entity attacker) ...")
- 12:11, 29 March 2013 (diff | hist) . . (+32,473) . . N client.qc (Created page with "This Quake-C file contains the code for general client-side game behavior. <pre> // prototypes void () W_WeaponFrame; void() W_SetCurrentAmmo; void() player...") (current)
- 12:07, 29 March 2013 (diff | hist) . . (+3,018) . . N buttons.qc (Created page with "This Quake-C file contains the code for pressable buttons. <pre> // button and multiple button void() button_wait; void() button_return; void() butto...") (current)
- 12:04, 29 March 2013 (diff | hist) . . (+12,525) . . N boss.qc (Created page with "This Quake-C file contains the code for the Chthon boss monster. <pre> /* ============================================================================...") (current)
- 12:01, 29 March 2013 (diff | hist) . . (+1,826) . . N amtest.qc (Created page with "This Quake-C file contains the code for certain test functions. They are not used anywhere in the game. <pre> /*~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~...") (current)
- 11:58, 29 March 2013 (diff | hist) . . (+27) . . m ai.qc (current)
- 11:55, 29 March 2013 (diff | hist) . . (+14,634) . . N ai.qc (Created page with "This file contains the AI code which determines the general behavior of the monsters. <pre> void() movetarget_f; void() t_movetarget; void() knight_walk1; void() knight_bow6...")
- 11:30, 29 March 2013 (diff | hist) . . (+260) . . N Mapping (Basic overview page, to get rid of the red link on the front page) (current)
- 11:16, 20 July 2010 (diff | hist) . . (+42) . . Engine Limits (Changed "aguirRe" to "Bengt Jardrup" since his source ports and tools are more readily associated with his real name, not his old forum nick)
- 17:00, 1 February 2010 (diff | hist) . . (-650) . . Talk:Main Page (Undo revision 1563 by 204.124.182.42 (Talk) Removed spam)
- 15:41, 11 January 2010 (diff | hist) . . (-1) . . Mapping tools (→Map Decompilers)
- 15:40, 11 January 2010 (diff | hist) . . (+376) . . Mapping tools (→Map Decompilers)
- 15:29, 11 January 2010 (diff | hist) . . (-189) . . Mapping tools (→Other Tools: accidentally inserted map decompilers here)
- 15:27, 11 January 2010 (diff | hist) . . (+268) . . Mapping tools (→Other Tools)
- 12:38, 8 January 2010 (diff | hist) . . (+246) . . Talk:Engine Limits
- 13:23, 21 December 2009 (diff | hist) . . (+277) . . N Map compiling (Added links to BJP's and LordHavocs tools as a start. Should each tool/step of the compiling process have its own wiki page or all be on this one?)
- 13:14, 21 December 2009 (diff | hist) . . (+137) . . N Mapping errors (Added link to BJP's tooltips.txt as a starting point - TODO: add information on the most common errors here.)
- 13:08, 21 December 2009 (diff | hist) . . (+350) . . N Talk:Entity guide (New page: Added information for some entities. I also included models, sounds and bbox sizes, although on second thought this informations seems somewhat redundant in a non-coding (and non-hacking) ...)
- 13:03, 21 December 2009 (diff | hist) . . (+142) . . N item armor1 (New page: == item_armor1 == This entity spawns the Green Armor. Model: progs/armor1.mdl (skin 0) Sounds: items/armor1.wav Bounding box: 32*32*56)
- 13:02, 21 December 2009 (diff | hist) . . (+142) . . N item armor2 (New page: == item_armor2 == This entity spawns the Yellow Armor. Model: progs/armor1.mdl (skin 1) Sound: items/armor1.wav Bounding box: 32*32*56)
- 13:01, 21 December 2009 (diff | hist) . . (+141) . . N item armorinv (New page: == item_armorInv == This entity spawns the Red Armor. Model: progs/armor.mdl (skin 2) Sounds: items/armor1.wav Bounding box: 32*32*56)
- 12:58, 21 December 2009 (diff | hist) . . (+218) . . N item artifact invisibility (New page: == item_artifact_invisiblility == This entity spawns the Ring of Shadows bonus item. Model: progs/invisibl.mdl Sounds: items/inv1.wav (pickup), items/inv2.wav (end), items/inv3.wav ...)
- 12:56, 21 December 2009 (diff | hist) . . (+240) . . N item artifact invulnerability (New page: == item_artifact_invulnerability == This entity spawns the Pentagram of Protection bonus item. Model: progs/invulner.mdl Sounds: items/protect.wav (pickup), items/protect2.wav (end)...)
- 12:52, 21 December 2009 (diff | hist) . . (+224) . . N item artifact super damage (New page: == item_artifact_super_damage == This entity spawns the Quad Damage bonus item. Model: progs/quaddama.mdl Sounds: items/damage.wav (pickup), items/damage2.wav (end), items/damage03....)
- 12:47, 21 December 2009 (diff | hist) . . (+226) . . item health
- 12:32, 21 December 2009 (diff | hist) . . (+225) . . N item artifact envirosuit (New page: == item_artifact_envirosuit == This entity spawns the Biosuit powerup. Model: progs/suit.mdl Sounds: items/suit.wav (pickup), items/suit2.wav (end) Netname: Biosuit Internal name:...)
- 12:23, 21 December 2009 (diff | hist) . . (+147) . . Biosuit (current)
- 12:17, 21 December 2009 (diff | hist) . . (+286) . . N item health (New page: == item_health == This entity spawns a medkit to replenish a player's health. There are three different types depending on the spawnflag. Large medkit (spawnflags 0): +25 health Small m...)
- 12:06, 21 December 2009 (diff | hist) . . (+19) . . info notnull
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