Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Search results

From Quake Wiki

  • ...d (backfaces are visible, I.E. you see the 'interior' of the model, rather than just the front), can be occasionally useful on transparent stuff.
    245 bytes (39 words) - 15:14, 28 February 2008
  • ...shirt * 16, those colors will be used for colormapping the entity, rather than looking up a colormap by player number.
    180 bytes (27 words) - 02:11, 25 March 2013
  • Note that there can be more skins files (of the _0 naming) than the mdl
    3 KB (430 words) - 02:11, 25 March 2013
  • ...ite with ! in its filename (both on disk and in the qc) will be lit rather than having forced EF_FULLBRIGHT (EF_FULLBRIGHT on the entity can still force th
    265 bytes (45 words) - 02:13, 25 March 2013
  • // except it returns radians rather than degrees)
    2 KB (232 words) - 02:14, 25 March 2013
  • * Making cloaked players more visible to their teammates than their enemies. For example:
    2 KB (309 words) - 02:21, 25 March 2013
  • Causes the server to immediately drop the client, more reliable than stuffcmd(clent, "disconnect\
    257 bytes (33 words) - 02:21, 25 March 2013
  • ...n use all "Entity Settings". Also note that there are more Entity Settings than the ones listed here.
    10 KB (1,616 words) - 16:53, 5 February 2024
  • ...here is a limit on how effective the push can be. Any push strength higher than about 300 won't have any increased effect.
    1 KB (227 words) - 18:48, 26 June 2019
  • ...ecessarily mean better as DarkPlaces is typically recognized as more buggy than alternatives.
    9 KB (1,453 words) - 17:01, 5 March 2024
  • ...erful fact because the "localcmd" function is both much simpler and easier than the "stuffcmd" function since the "localcmd" function does not require a pl
    17 KB (3,014 words) - 12:16, 14 February 2023
  • * The return statement can be used more than once, anywhere in the function. There cannot be more than 8 parameters.
    2 KB (345 words) - 17:24, 22 January 2015
  • ...n''' uses 2 shells up per shot, but is a lot more effective at close range than the [[Shotgun]]. It is probably the most-used weapon in the game, and you'l
    1 KB (183 words) - 01:43, 13 August 2020
  • ...e the [[Quad Damage]], it makes an effective [[Zombie]]-chopper. But other than that, ignore it.
    737 bytes (116 words) - 02:53, 18 December 2013
  • ...illegally leaked Quake3 engine source code, so this breaches ''much more'' than the GNU GPL.
    595 bytes (87 words) - 21:17, 8 May 2008
  • ...ater), all files inside this directory will be loaded at a higher priority than the ones in the id1 directory, but files you did not replace will come from
    6 KB (1,060 words) - 00:32, 3 May 2022
  • The most contemporary pipeline for graphics other than textures and models is to make use of your preferred image composition prog
    540 bytes (81 words) - 16:06, 1 January 2022
  • The map or mod you tried to play requires more memory than Quake allocated by itself. You need to tell the engine to use more memory, 64 Megabytes should be more than enough, 32 Megabytes will be enough in most cases.
    517 bytes (73 words) - 15:28, 23 May 2009
  • ...which runs on pretty much any OS, but its performance there is much worse than running in actual DOS — so much worse that it may be unplayable at all bu
    2 KB (394 words) - 02:23, 3 December 2023
  • * If you are used to Windows, you will find the usage much more intuitive than other editors.
    2 KB (246 words) - 04:41, 22 March 2021

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)