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  • ...y the same as if their contents were extracted into separate files, rather than being packed together in one PAK archive.
    6 KB (921 words) - 19:28, 4 July 2021
  • ...not plot points or narration. Recommend usage involves a brush no thicker than a player's bounding box, so they don't trip the event multiple times while
    2 KB (302 words) - 11:45, 5 October 2016
  • * U_ALPHA - entity has alpha different than its baseline. Alpha is encoded as a single byte, with a 0 representing "def ...the edict is 2 full bytes followed by a third byte for the channel, rather than packing them into a single short (13 bits for edict, 3 bit for channel.) T
    10 KB (1,647 words) - 11:57, 3 December 2009
  • ...you should find that you are able to jump significantly higher and longer than with just a Rocket Jump or Grenade Jump. The disadvantage is that it requir
    3 KB (576 words) - 03:06, 12 June 2015
  • ...creased map and entity limits, external textures and new builtins), rather than user-features (such as a better server browser in the menu, nicer particle * Render liquid textures of other sizes than 64x64 correctly
    9 KB (1,206 words) - 07:29, 4 November 2022
  • ...diusdistancetobox''' (findradius finds the volume of bounding-boxes rather than the entity origin) '''sv_gameplayfix_walkonbboxes''' (allows walking on bounding-boxes rather than sliding on them)
    726 bytes (88 words) - 02:30, 25 March 2013
  • ...s a multiplier, so to make textures 'smaller' you will use numbers smaller than 1, such as 0.5 for half-scale. Scale can also be use to mirror a texture, s ...ace it. info_player_start is an entity which does not need any more set up than that to work!
    20 KB (3,615 words) - 14:46, 9 September 2022
  • ...g, larger levels that support more players should have more respawn points than smaller levels, and even for [[1-on-1]] maps, 5 or 6 is the suggested minim
    1 KB (206 words) - 09:26, 25 March 2013
  • ...ramp. The player encounters most of the game mechanics in the level, other than wind tunnels, crushers, trap shooters, and teleporter trains. ...via messaging and the unopened door that many things in Quake require more than one action to complete.
    7 KB (1,160 words) - 17:00, 2 May 2015
  • ...l occur where the info_notnull is. Be careful, since the explosion is more than just an effect and will injure the player if they are near enough. This is ...multiple times unless the trigger is fired repeatedly at intervals of less than 0.5 seconds. For larger explosion effects, it is possible to set up multipl
    11 KB (1,869 words) - 17:27, 7 April 2013
  • skill and your cunning are greater than
    5 KB (956 words) - 20:33, 25 November 2021
  • ...d\nmonsters. You have proven that your\nskill and your cunning are greater than\nall the powers of Quake. You are the\nmaster now. Id Software salutes you.
    9 KB (1,068 words) - 13:12, 29 March 2013
  • A hit of less than 10 points of damage (winged by a shotgun) will be ignored.
    20 KB (2,491 words) - 13:32, 29 March 2013
  • ...fscreen rendering. This means that low resolutions will be captured faster than realtime, while high resolutions are not capped to the window size and the
    3 KB (522 words) - 19:25, 1 November 2017
  • ...rmally). changing the fire function is simple enough, but adding much more than that becomes messy. * Using addprogs later than the main progs' init function can fail if too many(any) new fields are defi
    4 KB (706 words) - 18:59, 1 November 2017
  • ..." for example, then the message will be sent to the node with id 5, rather than to the node of a name player. You can use this to directly communicate serv
    7 KB (1,171 words) - 19:09, 1 November 2017
  • ...n will always insert a leading / to designate the line as a command rather than chat.
    7 KB (1,242 words) - 12:59, 4 November 2017
  • * These will always have a higher preference than any BASEGAME subdir. * The manifest should not be used if the engine parsing it is a lower version than this. There is no default limit.
    11 KB (1,823 words) - 20:14, 1 November 2017
  • Note that you can simply pass something other than 'self' for the legs, and it'll use the animation fields from a different (i ...rt of inverse kinematics (BUG: the current version forces positions rather than updating velocities, meaning the bodies will just spaz out as the joints br
    20 KB (3,251 words) - 20:35, 2 November 2017
  • This feature uses render-to-texture rather than rendering stuff to whatever puny window you have. This allows the high-reso This renders the game view at a different resolution than your screen.
    4 KB (565 words) - 18:08, 22 November 2017

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