Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!
Difference between revisions of "TrenchBroom"
From Quake Wiki
m |
(Added feature list) |
||
Line 1: | Line 1: | ||
Trenchbroom is a recent level editor for Quake programmed and maintained by [[SleepwalkR]]. It uses a single 3D view with no 2D views, and boasts some very handy vertex manipulation. [http://kristianduske.com/trenchbroom/ Website] | Trenchbroom is a recent level editor for Quake programmed and maintained by [[SleepwalkR]]. It uses a single 3D view with no 2D views, and boasts some very handy vertex manipulation. [http://kristianduske.com/trenchbroom/ Website] | ||
− | See [[Getting_Started_Mapping]] for a beginners guide to using Trenchbroom, that also covers a lot of the basics of general Quake mapping. | + | |
+ | == Features == | ||
+ | '''General''' | ||
+ | - Full support for editing in 3D and in up to three 2D views | ||
+ | - High performance renderer with support for huge maps | ||
+ | - Unlimited Undo and Redo | ||
+ | - Macro-like command repetition | ||
+ | - Issue browser with automatic quick fixes | ||
+ | - Point file support | ||
+ | - Automatic backups | ||
+ | |||
+ | '''Brush Editing''' | ||
+ | - Robust vertex editing with edge and face splitting and manipulating multiple vertices together | ||
+ | - Clipping tool with two and three points | ||
+ | - CSG operations: merge, subtract, intersect | ||
+ | - UV view for easy texture manipulations | ||
+ | - Precise texture lock for all brush editing operations | ||
+ | - Multiple texture collections | ||
+ | |||
+ | '''Entity Editing''' | ||
+ | - Entity browser with drag and drop support | ||
+ | - Support for FGD and DEF files for entity definitions | ||
+ | - Mod support | ||
+ | - Entity link visualization | ||
+ | - Displays 3D models in the editor | ||
+ | - Smart entity property editors | ||
+ | |||
+ | == Tutorial == | ||
+ | |||
+ | See [[Getting_Started_Mapping]] for a beginners guide to using Trenchbroom, that also covers a lot of the basics of general Quake mapping. Note that this tutorial is a bit outdated as many things have changed in Trenchbroom 2.0. |
Revision as of 12:23, 21 October 2017
Trenchbroom is a recent level editor for Quake programmed and maintained by SleepwalkR. It uses a single 3D view with no 2D views, and boasts some very handy vertex manipulation. Website
Features
General - Full support for editing in 3D and in up to three 2D views - High performance renderer with support for huge maps - Unlimited Undo and Redo - Macro-like command repetition - Issue browser with automatic quick fixes - Point file support - Automatic backups
Brush Editing - Robust vertex editing with edge and face splitting and manipulating multiple vertices together - Clipping tool with two and three points - CSG operations: merge, subtract, intersect - UV view for easy texture manipulations - Precise texture lock for all brush editing operations - Multiple texture collections
Entity Editing - Entity browser with drag and drop support - Support for FGD and DEF files for entity definitions - Mod support - Entity link visualization - Displays 3D models in the editor - Smart entity property editors
Tutorial
See Getting_Started_Mapping for a beginners guide to using Trenchbroom, that also covers a lot of the basics of general Quake mapping. Note that this tutorial is a bit outdated as many things have changed in Trenchbroom 2.0.