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Difference between revisions of "func button"

From Quake Wiki

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(updated to meet new entity standards)
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{{DISPLAYTITLE:func_button}}
 
{{DISPLAYTITLE:func_button}}
 +
 +
{{Infobox_entity
 +
| classname = func_button
 +
| commonname = Button
 +
| type = solid
 +
| class = [[Func (entity class)|func]]
 +
| dimensions = variable
 +
| quakec = [[buttons.qc]]
 +
| precaches =
 +
* buttons/airbut1.wav
 +
* buttons/switch21.wav
 +
* buttons/switch02.wav
 +
* buttons/switch04.wav
 +
}}
  
 
The '''func_button''' is a solid entity that is used to create a physical button in the level that triggers events when the player touches it. Unlike the trigger_once and trigger_multiple entities, the func_button is visible and normally used in situations where the designer wants the player to see the button, such as for an elevator button. However, func_button is sometimes used in places that it's difficult for the player to see, such as on the floor to trigger [[traps]], or quite commonly as a means to open a [[secret area]] where it must be shot.
 
The '''func_button''' is a solid entity that is used to create a physical button in the level that triggers events when the player touches it. Unlike the trigger_once and trigger_multiple entities, the func_button is visible and normally used in situations where the designer wants the player to see the button, such as for an elevator button. However, func_button is sometimes used in places that it's difficult for the player to see, such as on the floor to trigger [[traps]], or quite commonly as a means to open a [[secret area]] where it must be shot.
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The [[Button tutorial]] has some examples of the creation and use of the func_button entity.
 
The [[Button tutorial]] has some examples of the creation and use of the func_button entity.
 
{{todo}}
 
{{todo}}
 +
 
==Attributes==
 
==Attributes==
 
In addition to the settings listed below, the func_button can be made to move up or down by setting its angle to -1 (up) or -2 (down).
 
In addition to the settings listed below, the func_button can be made to move up or down by setting its angle to -1 (up) or -2 (down).
  
 
===Keys===
 
===Keys===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
| ! bgcolor="#eeeeee" width="80px" | ''targetname'' || The name of the button. Since the button is a trigger itself, this is generally used for killing the button from another trigger.
+
| ! bgcolor="#eeeeee" width="100" | ''targetname''
 +
| The targetname of the button. Since the button is a trigger itself, this is generally used for killing the button from another trigger.
 
|-
 
|-
| ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity that will be triggered when the button is pressed.
+
| ! bgcolor="#eeeeee" | ''target''  
 +
| The targetname of the entity that will be triggered when the button is pressed.
 
|-
 
|-
| ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity that will be killed when the button is pressed.
+
| ! bgcolor="#eeeeee" | ''killtarget''
 +
| The targetname of the entity that will be killed when the button is pressed.
 
|-
 
|-
| ! bgcolor="#eeeeee" | ''wait'' || Time after pressing the button for it to reset and be pushable again. Setting this to -1 will cause the button to stay pressed.
+
| ! bgcolor="#eeeeee" | ''wait''  
 +
| Time after pressing the button for it to reset and be pushable again. Setting this to -1 will cause the button to stay pressed.
 
|-
 
|-
| ! bgcolor="#eeeeee" | ''delay'' || Time after pressing the button before triggering its targets.
+
| ! bgcolor="#eeeeee" | ''delay''
 +
| Time after pressing the button before triggering its targets.
 
|-
 
|-
| ! bgcolor="#eeeeee" | ''speed'' || The movement speed of the button.
+
| ! bgcolor="#eeeeee" | ''speed''
 +
| The movement speed of the button.
 
|-
 
|-
| ! bgcolor="#eeeeee" | ''lip'' || An offset added to the default movement distance that allows the designer to adjust the amount the button sticks in or out after being pressed.
+
| ! bgcolor="#eeeeee" | ''lip''
 +
| An offset added to the default movement distance that allows the designer to adjust the amount the button sticks in or out after being pressed.
 
|-
 
|-
| ! bgcolor="#eeeeee" | ''health'' || If set to any value above 0, the button will only be activated by shooting it or hitting it with the axe. Often used for buttons that open secrets.
+
| ! bgcolor="#eeeeee" | ''health''
 +
| If set to any value above 0, the button will only be activated by shooting it or hitting it with the axe. Often used for buttons that open secrets.
 
|-
 
|-
| ! bgcolor="#eeeeee" | ''message'' || A message to display when the button triggers.
+
| ! bgcolor="#eeeeee" | ''message''
 +
| A message to display when the button triggers.
 
|}
 
|}
  
 
===Spawnflags===
 
===Spawnflags===
The button supports [[Entity#Spawnflags|standard spawnflags]] for difficulty and deathmatch presence.
+
func_button supports standard [[Entity#Spawnflags|spawnflags]] for difficulty and deathmatch presence.
{| class="wikitable collapsible collapsed"
+
{{Template:Mode_spawnflags
|-
+
| entity = The button
! Flag !! Common Name
+
}}
|-
+
 
| 256 || Not on Easy
+
==Definitions==
|-
+
 
| 512 || Not on Normal
+
===FGD Definition===
|-
+
This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the base class definition, which may also be required.
| 1024 || Not on Hard
+
<pre>
|-
+
[ code from entity entry in an .fgd file goes in here ]
| 2048 || Not in Deathmatch
+
</pre>
|}
+
===DEF Definition===
 +
This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
 +
<pre>
 +
[ code from entity entry in a .def file goes in here ]
 +
</pre>
  
 
[[Category:Quake entities]]
 
[[Category:Quake entities]]

Revision as of 17:40, 29 March 2013


func_button
(Button)
Entity type solid
Entity class func
Dimensions variable
Quake-C buttons.qc
Precaches * buttons/airbut1.wav
  • buttons/switch21.wav
  • buttons/switch02.wav
  • buttons/switch04.wav

The func_button is a solid entity that is used to create a physical button in the level that triggers events when the player touches it. Unlike the trigger_once and trigger_multiple entities, the func_button is visible and normally used in situations where the designer wants the player to see the button, such as for an elevator button. However, func_button is sometimes used in places that it's difficult for the player to see, such as on the floor to trigger traps, or quite commonly as a means to open a secret area where it must be shot.

Usage

The Button tutorial has some examples of the creation and use of the func_button entity.

Unspecified user added a To-Do; unspecified work.

Attributes

In addition to the settings listed below, the func_button can be made to move up or down by setting its angle to -1 (up) or -2 (down).

Keys

targetname The targetname of the button. Since the button is a trigger itself, this is generally used for killing the button from another trigger.
target The targetname of the entity that will be triggered when the button is pressed.
killtarget The targetname of the entity that will be killed when the button is pressed.
wait Time after pressing the button for it to reset and be pushable again. Setting this to -1 will cause the button to stay pressed.
delay Time after pressing the button before triggering its targets.
speed The movement speed of the button.
lip An offset added to the default movement distance that allows the designer to adjust the amount the button sticks in or out after being pressed.
health If set to any value above 0, the button will only be activated by shooting it or hitting it with the axe. Often used for buttons that open secrets.
message A message to display when the button triggers.

Spawnflags

func_button supports standard spawnflags for difficulty and deathmatch presence.

Flag Common Name Description
256 Not on Easy The button will not spawn on Easy difficulty.
512 Not on Normal The button will not spawn on Normal difficulty.
1024 Not on Hard The button will not spawn on Hard difficulty.
2048 Not in Deathmatch The button will not spawn in Deathmatch mode.

Definitions

FGD Definition

This is the format used by TrenchBroom and Worldcraft. Note that the model(...) parameter is not supported by Worldcraft. This does not include the base class definition, which may also be required.

[ code from entity entry in an .fgd file goes in here ]

DEF Definition

This is the definition format used for most old Quake editors, including the original QuakeEd.

[ code from entity entry in a .def file goes in here ]