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Difference between revisions of "timelimit"
From Quake Wiki
(New page: {{lowercase-underscores}}{{Infobox Console variable |name=timelimit |default-value=0 |saved-to-config=no }} Server-side variable. When the time a game have been played reaches the timeli...) |
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Server-side variable. | Server-side variable. | ||
− | When the time | + | When the game time equals the timelimit variable the match is ended and the server goes to the intermission screen displaying the final scores. A value of 0 means a time limit is not enforced and the match lasts indefinitely provided no [[fraglimit]] is set. The value is measured in minutes. |
{{Console variables}} | {{Console variables}} |
Latest revision as of 17:12, 2 May 2015
Template:lowercase-underscores
Default value: | "0" |
Saved to config.cfg: | no |
Server-side variable.
When the game time equals the timelimit variable the match is ended and the server goes to the intermission screen displaying the final scores. A value of 0 means a time limit is not enforced and the match lasts indefinitely provided no fraglimit is set. The value is measured in minutes.
Console |
List of console variables | List of console commands |