Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!
Difference between revisions of "timelimit"
From Quake Wiki
(minutes) |
|||
Line 7: | Line 7: | ||
Server-side variable. | Server-side variable. | ||
− | When the game time equals the timelimit variable the match is ended and the server goes to the intermission screen displaying the final scores. A value of 0 means a time limit is not enforced and the match lasts indefinitely provided no [[fraglimit]] is set. | + | When the game time equals the timelimit variable the match is ended and the server goes to the intermission screen displaying the final scores. A value of 0 means a time limit is not enforced and the match lasts indefinitely provided no [[fraglimit]] is set. The value is measured in minutes. |
{{Console variables}} | {{Console variables}} |
Latest revision as of 17:12, 2 May 2015
Template:lowercase-underscores
Default value: | "0" |
Saved to config.cfg: | no |
Server-side variable.
When the game time equals the timelimit variable the match is ended and the server goes to the intermission screen displaying the final scores. A value of 0 means a time limit is not enforced and the match lasts indefinitely provided no fraglimit is set. The value is measured in minutes.
Console |
List of console variables | List of console commands |