Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!
Difference between revisions of "Rottweiler"
From Quake Wiki
m |
|||
(7 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox Monster | {{Infobox Monster | ||
− | | | + | | name = Rottweiler |
− | | | + | | image = monster_quake_rottweiler.png |
− | | | + | | manualtext = Bad, bad doggie! Play dead! - blam! blam! - yipe! Good dog! |
− | | | + | | health = 25 |
− | | | + | | gibthresh = -35 |
− | | | + | | attacks = Bite, leap |
− | | | + | | drop = nothing |
− | | | + | | 1stappearance = [[e1m1]] |
+ | | gameversion = Shareware | ||
+ | | deathmessage = Player was mauled by a Rottweiler | ||
}} | }} | ||
− | [[ | + | '''Rottweilers''' are vicious dogs that use their sharp teeth to try to rip you apart. Beware - they can leap short distances to do extra damage. For killing them, just use your [[Shotgun]] or [[Double-Barrelled Shotgun]]. |
− | + | ==Tactics== | |
− | |||
− | |||
− | |||
− | == | + | <br> |
− | * [[Monsters]] | + | <br> |
+ | |||
+ | {{Infobox_entity | ||
+ | | classname = monster_dog | ||
+ | | commonname = [[Rotweiller]] | ||
+ | | type = point | ||
+ | | class = [[Monster (entity class)|monster]] | ||
+ | | dimensions = 64 x 64 x 64 | ||
+ | | quakec = [[dog.qc]] | ||
+ | | precaches = | ||
+ | progs/h_dog.mdl<br> | ||
+ | progs/dog.mdl<br> | ||
+ | dog/dattack1.wav<br> | ||
+ | dog/ddeath.wav<br> | ||
+ | dog/dpain1.wav<br> | ||
+ | dog/dsight.wav<br> | ||
+ | dog/idle.wav | ||
+ | }} | ||
+ | |||
+ | ==Entity information== | ||
+ | |||
+ | '''monster_dog''' is the [[Entity|entity]] for placing '''Rotweillers''' in a level. | ||
+ | |||
+ | ===Usage=== | ||
+ | |||
+ | |||
+ | ===Attributes=== | ||
+ | |||
+ | ====Keys==== | ||
+ | {| class="wikitable" width="100%" | ||
+ | |- | ||
+ | | ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Rotweiller. When triggered, the Rotweiller will wake up if inactive. | ||
+ | |- | ||
+ | | ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Rotweiller dies. | ||
+ | |- | ||
+ | | ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Rotweiller dies. | ||
+ | |} | ||
+ | |||
+ | ====Spawnflags==== | ||
+ | The monster_dog entity supports the following [[Entity#Spawnflags|spawnflags]]: | ||
+ | {| class="wikitable" width="100%" | ||
+ | ! width="50" | Flag | ||
+ | ! width="150" | Common Name | ||
+ | ! Description | ||
+ | |- | ||
+ | | 1 | ||
+ | | Ambush | ||
+ | | The Rotweiller will not wake up from seeing other monsters wake up or hearing sounds. | ||
+ | |} | ||
+ | |||
+ | It also supports the standard spawnflags for difficulty and deathmatch presence. | ||
+ | {{Template:Mode_spawnflags | ||
+ | | entity = The Rotweiller | ||
+ | }} | ||
+ | |||
+ | ===Definitions=== | ||
+ | |||
+ | ====FGD Definition==== | ||
+ | This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required. | ||
+ | <pre> | ||
+ | @PointClass base(Monster) size(-32 -32 -24, 32 32 40) model(":progs/enforcer.mdl") | ||
+ | = monster_dog : "Rotweiller" [] | ||
+ | </pre> | ||
+ | |||
+ | ====DEF Definition==== | ||
+ | This is the definition format used for most old Quake editors, including the original [[QuakeEd]]. | ||
+ | <pre> | ||
+ | /*QUAKED monster_dog (1 0 0) (-32 -32 -24) (32 32 40) Ambush | ||
+ | */ | ||
+ | </pre> | ||
+ | |||
+ | [[Category:Quake entities]][[Category:Monsters]] |
Latest revision as of 18:24, 4 May 2013
Rottweiler | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Rottweilers are vicious dogs that use their sharp teeth to try to rip you apart. Beware - they can leap short distances to do extra damage. For killing them, just use your Shotgun or Double-Barrelled Shotgun.
Contents
Tactics[edit]
monster_dog | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
Entity information[edit]
monster_dog is the entity for placing Rotweillers in a level.
Usage[edit]
Attributes[edit]
Keys[edit]
targetname | The targetname of the Rotweiller. When triggered, the Rotweiller will wake up if inactive. |
target | The targetname of the entity to be triggered when the Rotweiller dies. |
killtarget | The targetname of the entity to be removed when the Rotweiller dies. |
Spawnflags[edit]
The monster_dog entity supports the following spawnflags:
Flag | Common Name | Description |
---|---|---|
1 | Ambush | The Rotweiller will not wake up from seeing other monsters wake up or hearing sounds. |
It also supports the standard spawnflags for difficulty and deathmatch presence.
Flag | Common Name | Description |
---|---|---|
256 | Not on Easy | The Rotweiller will not spawn on Easy difficulty. |
512 | Not on Normal | The Rotweiller will not spawn on Normal difficulty. |
1024 | Not on Hard | The Rotweiller will not spawn on Hard difficulty. |
2048 | Not in Deathmatch | The Rotweiller will not spawn in Deathmatch mode. |
Definitions[edit]
FGD Definition[edit]
This is the format used by TrenchBroom and Worldcraft. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
@PointClass base(Monster) size(-32 -32 -24, 32 32 40) model(":progs/enforcer.mdl") = monster_dog : "Rotweiller" []
DEF Definition[edit]
This is the definition format used for most old Quake editors, including the original QuakeEd.
/*QUAKED monster_dog (1 0 0) (-32 -32 -24) (32 32 40) Ambush */