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  • ...s, in fact, ready within the drive. In that case, typing ''cd on'' in the console will "wake up" the drive and, followed by ''cd loop'' [or ''cd play''] with
    3 KB (533 words) - 23:22, 3 February 2021
  • ...ed console in FTEQW | Advanced console]]: all you ever wanted from a quake console
    983 bytes (131 words) - 08:17, 9 April 2022
  • ...or up to 4 game controllers (so long as they're just clones of Microsoft's console controllers...). Windows is responsible for deciding which controller is as
    5 KB (759 words) - 18:49, 1 November 2017
  • ...ontains a built in version of FTEQCC. You can access it with the 'compile' console command. There is limited console access. Please be very careful about the commands you exec in this state.
    13 KB (2,070 words) - 06:47, 13 September 2023
  • ...ack will pause whenever the game is not shown fullscreen - that is, if the console is shown, the menu is loaded, etc. This allows you to visit the console and issue commands without breaks and pauses.
    3 KB (522 words) - 19:25, 1 November 2017
  • == Random useful commands (bash or console) ==
    7 KB (1,171 words) - 19:09, 1 November 2017
  • ** Start by typing /xmpp in the console (after enabling with /menu_download) You can get some of these via the build in download menu. Type in the console:
    1 KB (219 words) - 09:27, 24 March 2021
  • '''Note: By default the console opens with CTRL+SHIFT+ESC!''' * cl_chatmode 0 - Acts like NQ where the console ONLY accepts commands.
    7 KB (1,242 words) - 12:59, 4 November 2017
  • * This specifies what the game should be referred to by various console prints etc. This should be the formal name of your mod. * The second arg should be an svn revision number (visible from the 'version' console command).
    11 KB (1,823 words) - 20:14, 1 November 2017
  • This means that the client supports a few additional console commands and supplementry extensions.
    5 KB (733 words) - 20:21, 1 November 2017
  • * If the console text size is too small, use the command vid_conautoscale 4. If it's too dar * Use the MENU key to toggle the console, and the on screen keyboard to type on it
    1 KB (178 words) - 16:49, 2 November 2017
  • ...it to work in FTEQW is to disable "joystick" and enable "in_xinput" in the console, to keep in mind that the left thumbstick is mapped to joyadvaxis R and U,
    2 KB (300 words) - 11:16, 30 November 2019
  • This is mandatory in order to understand what the various console variables actually do. Really, I can’t stress this enough. [http://ode-wi ...t uses it. In FTE (as well as Darkplaces), these controls are accessed via console variables.
    7 KB (1,201 words) - 20:14, 2 November 2017
  • The resulting file-name will be displayed in the console (as a more easily findable system path). Can be opened from the console with
    4 KB (565 words) - 18:08, 22 November 2017
  • ...loaded. The client must thus also place certain additional restrictions on console commands and cvars, just as it would via stuffcmds. ...for you by issuing the command 'pr_dumpplatform -O csdefs -Tcs' at FTEQW's console (be warned that it includes FTEQCC extensions which will not work in other
    48 KB (7,842 words) - 17:21, 3 November 2017
  • ...will need your own XMPP account and you can open it by typing /xmpp in the console.
    1 KB (181 words) - 18:04, 22 November 2017
  • Impulse is a console command - "impulse {number}" where {number} is an integer value 1 - 255. Of course, having to pull down the console to issue commands would be an extreme challenge in game control, so a numbe
    6 KB (1,043 words) - 01:49, 27 March 2018
  • Impulse is a console command - "impulse {number}" where {number} is an integer value 1 - 255. ...number of shortcut possibilities are used. The most common type is another console command called bind - "bind {keypress} {command sequence}"
    6 KB (1,039 words) - 21:08, 16 December 2020
  • ...ticleinfo.txt file to be used with FTE, but you must do it manually at the console. FTE and QSS can directly use these only when explcitly configured to do so
    70 KB (10,659 words) - 00:37, 5 June 2024
  • Console text parsing has some fancy new character encoding. This pair of chars denotes a console link. Console links are often clickable or can contain other information (their text+data
    9 KB (1,480 words) - 08:35, 16 September 2018

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